AOS 3 UNIT 2 area 4

Cards (26)

  • classical conditioning
    simple form of learning which occurs through repeated association of two different stimuli to produce a naturally occurring response
  • neutral stimulus (NS)

    stimulus prior to conditioning that doesnt evoke a response
  • unconditioned stimulus (UCS)

    stimulus which consistently produces a naturally occurring, automatic response
  • unconditioned response (UCR)

    response which occurs automatically/ involuntarily when the UCS is presented
  • conditioned stimulus (CS)

    stimulus that is neutral at start of conditioning process, does not normally produce the UCR, but through repeated association with the UCS it triggers the same response
  • conditioned response (CR) 

    a learned behaviour which is similar to UCR, which is triggered by the CS after conditioning
  • the three phase process
    • before conditioning, NS = no response
  • three phase process
    1. before- NS = no response UCS = UCR 2. during- NS + UCS through repeated association = UCR 3. after- CS = CR
  • operant conditioning
    learning process by which likelihood of a particular behaviour occurring is determined by the consequences of that behaviour
  • antecedent
    stimulus that triggers an action (environment)
  • behaviour
    any action to environment
  • consequence
    makes behaviour more or less likely to occur again, guides or shapes the future
  • positive reinforcement
    response followed by a positive event/reward which increases the likelihood of response occurring again
  • negative reinforcement
    the removal, reduction or prevention of an unpleasant stimulus increases likelihood of behaviour being repeated
  • positive punishment
    response is followed by a negative undesirable experience/consequence which decreases likelihood of response occurring again
  • negative punishment (response cost)

    when something desirable is removed to decrease likelihood of response occurring again
  • observational learning
    when someone uses observation of a models actions/consequences of those actions to guide their future actions
  • model
    who or what is being observed live= real life person symbolic= real or fictional character
  • ARRMR
    attention= learner must actively watch model retention= must remember a mental representation to use reproduction= mental +physical ability to perform behaviour motivation= desire to imitate/ reproduce behaviour reinforcement= influences motivation to reproduce behaviour and the likelihood of reproduction
  • vicarious conditioning
    individual watching models behaviour being either reinforced or punished, acting accordingly
  • vicarious reinforcement
    increases likelihood of observer behaving in a similar way to model whos behaviour is reinforced
  • external reinforcement
    comparable to learning by consequences
  • self reinforcement
    when we are reinforced by meeting certain standards of performance we set for ourselves
  • multimodal
    using a variety of methods
  • country
    refers to the traditional lands of a particular language/cultural group, including the spiritual, emotional and physical connection to and within it.
  • systems of knowledge
    developed by communities working together sharing traditional expertise that's informed by culture, info that is highly connected