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Social learning theory
Cooper and Mackie
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Created by
Shekinah Obare
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Cards (9)
61%
reported having a
video game system
at
home
– more
boys
than
girls.
Took into account the
children
that had not
played
the
video games
before, but this made
no difference
to the
significance
of the
results.
Aggressive condition
=
more time
playing with the
aggressive toy
than the other
two conditions.
Girls
who played
Missile Command
spent much more time playing with
aggressive toys
then
girls
in the other
conditions
Boys spent more time
overall
playing with the
aggressive toy
– this was
not
affected by the
game
they played.
The type of game played had
no effect
on the participant’s
interpersonal aggression scores.
Children had
higher interpersonal aggression scores
if they had actually
played
the
games
rather than just
observing
them
Missile
game was voted most
violent.
Boys enjoyed
Missile command
more than the
girls
did and wanted to
keep playing
much more than the
girls
, and over any other
condition.