Conclusion

Cards (3)

  • Playing or watching an aggressive video game had an impact on the aggressive behaviour of girls (more likely to choose aggressive toy). This is due to girls being less experienced with video games and exposure to violence. Girls reacted to the violent video game with greater arousal, causing them to imitate the violent behaviour.
  • Also wanted to explain why the aggressive video games had not impact on interpersonal aggression. Measuring two types of aggressive behaviour. The buzzer was measuring aggression towards other people whilst the aggressive toy and games were about aggression towards objects.
  • Overall – produced some evidence to suggest that children’s play imitates the kinds of behaviours they had observed in the computer fames – supporting the Social Learning Theory.