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Fundamentals of Interaction Design
Week 5
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Cards (16)
Affinity diagramming
Process of
organizing
data by
affinity
to identify key problems and areas for design intervention
Representing users
Involves understanding the
problem
space, building
empathy
, and considering different forms of use, contexts, and situations
Design representations
Tools and outcomes produced in various design stages to manage
complexity
, e.g., personas and future use scenarios
Limitations of representations
They are
provisional
and evolve during the design process, differing from actual entities
Personas
Fictional
characters created by
designers
based on research insights to represent user types
Headers
Labels capturing the essence of
themes
among findings in
affinity
diagramming
General themes
Sorting findings into themes during the
affinity diagramming
process
Findings
Keywords, short sentences, and quotes extracted in
affinity diagramming
Mental models
Internal
images of how the world works, used in
designing
systems to match users' existing knowledge
Usability principle
A principle that aims to
reduce
cognitive load and maintain
consistency
in design
User familiarity
Incorporating terms and concepts familiar to the target users in the
interface
design
Conceptual models
Ideal
'mental models' of a system's function that shape users' understanding through
design
and usability principles
Interaction
types
Instructing
Conversing
Manipulating
Exploring
Direct manipulation
Interaction type
good for 'doing types of tasks' like designing and
drawing
Issuing
instructions
Interaction
type suitable for
repetitive
tasks such as spell-checking
Having a
conversation
Interaction type beneficial for people with accessibility needs and
computer-phobic
individuals like
SIRI
users