Aggression

Cards (15)

  • Aggression
    Aggression is any form of behaviour directed toward the goal of harming or injuring another living being who is motivated to avoid such treatment
  • Aggression is intent to harm or injure outside the rules of the event.
  • Assertion is forceful behaviour within the laws of the event.
  • Theories of aggression
    • Instinct theory
    • Frustration - aggression hypothesis (int)
    • Social learning theory
    • Aggressive cue hypothesis (int)
  • Instinct theory of aggression
    • Views aggression as being a natural response, innate and instinctive
    • Suggests humans developed aggression as survival instinct
    • Humans generate aggressive energy which needs to be released
    • Eg - boxers channel their aggression to win a boxing match
  • Instinct theory of aggression Evaluation
    • Not all humans are aggressive
    • Many humans can control their aggressive tendencies
  • Social learning theory of aggression
    • By observing others who are aggressive we learn to copy their behaviour.
    • Imitation is more likely if aggression is shown by significant others/ role models.
    • Reinforcement of aggressive behaviour will increase chance of Imitation.
    • Eg - a player sees teammate fouling an opponent and this stops the opponent from playing well, it is reinforced and copied
  • Social learning theory of aggression Evaluation
    • At times we do not copy those that model behaviour - which opposes social learning view
    • Strong sense of independence can lead too role models behaviour being ignored
  • Frustration- aggression hypothesis (Interactionist)
    • Frustrating circumstances or blocked goals increase drive and frustration, thus increasing aggression
    • Frustration is caused by poor personal performance or perceived unfairness.
    • Aggression helps achieve catharsis which is a release of frustration if the aggressive act is successful.
    • If the aggressive act is unsuccessful this can lead to further aggression and punishment.
    • Eg - a hockey player is fouled and then becomes frustrated , this frustration is channelled and they become determined to score, they later score in the game and feel a sense of catharsis
  • Frustration - aggression hypothesis evaluation
    • Not everyone behaves like this in frustrating circumstances
    • Aggression is not satisfying to everyone
  • Aggressive cue hypothesis ( interactionist )
    • Cues / stimuli from the environment trigger aggression (eg- crowd)
    • Stimuli are subconsciously linked to aggression
    • Frustration creates a readiness for aggression
    • Eg - A player sees a colleague fouled and decides to join in
  • Aggressive cue hypothesis evaluation
    • The same cues can elicit different responses at different times from the same person
    • The same cue can elicit different responses for different people
  • Performers approach
    • Importance of a competition such as a cup final, can raise arousal and aggression can become a side effect.
    • Many performers have a strong desire to win or be successful, BUT most can control their desire and their aggression.
    • Some coaches train their performers to be aggressive.
  • Social & cultural exp for violence
    • Violent crime in society is learned by its citizens.  
    • However, society does not accept violence and laws protect its citizens.
    • Society accepts that some violence is expected in sport and is often evident in ice hockey, rugby and football.  
    • However punishments remain for violent acts in these sports.
  • Social & Cultural expl for violence
    • Society encourages success and sport has become a highly-pressurised business. 
    • This suggests aggression is more likely through competition.
    • Society also demands sport is a spectacle and therefore some violence is permitted or encouraged.  Eg. Boxing