TECHNOLOGY (EDUC 102)

Subdecks (1)

Cards (88)

  • The social rationale: Use of computers paves the way for students fortheir roles and functions in society.
  • The vocational rationale: Use of computers can help students prepare for the world of work.
  • The pedagogical rationale: Use of computers improves teaching and learning.
  • The catalytic rationale sees: Use of computers is an avenue to enable educational innovations
  • The catalytic rationale sees: Use of computers is an avenue to enable educational innovations
  • The cost-effective rationale: Integrating ICT in schools will lead tocost savings in education.
  • The special needs rationale: Learners with special needs benefit greatly from using computers
  • As a facilitator: The teacher helps the students develop positive attitudes toward the changes in their environment and prepares them to familiarize with changes.
  • As a knowledge provider: The teacher exposes the students to an unending process of knowledge construction
  • As a guide: The teacher lets his students be familiar with advancements in ICT
  • As a trainer: The teacher trains the students to master new ICT tools and prepare them to use the tools to the maximum.
  • As a capacity builder: The teacher capacitates the students with life skills needed for a happy life
  • As a keen observer: The teacher observes the students' activities during the exploration of new learning.
  • As a learner: The teacher updates his/her knowledge to keep attuned to global advancements.
  • As a team member: The teacher works collaboratively with fellow teachers.
  • Learning through active engagement: According to research, students acquire knowledge most effectively when they actively acquire it through experience, interpretation, and structured interactions with peers and teachers. Using computer-based tools like desktop publishing and desktop video can let students participate more actively in creating presentations that showcase their knowledge and understanding of a range of subjects.
  • Learning through participation in groups: The degree to which classrooms are socially engaged and productive can be increased by using technology to stimulate collaborative activities. It can also foster classroom discussions that deepen students' comprehension of the subject Instead of depending solely on individual desk work, engaging kids in social and intellectual activities can be a great motivator and improve learning.
  • Learning through frequent interaction and feedback: According to research, learning becomes faster when students are given ample opportunities to apply the concepts they are learning and when feedback on an idea's success or failure are given immediately. Computer technologies can analyze each child's performance and provide more timely and focused feedback than the student usually receives, engage children in working for extended periods on their own or insmall groups, and stimulate fast interaction and response.
  • .Learning through connections to real-world contexts: Technology can provide students with a tool for applying concepts in various contexts,thereby connecting the school subject matter to real-world situations. Further,technology can bring opportunities for students to actively participate in the kind of learning that professionals routinely do using the same tools professionals use.
  • Gaming tools: A playful approach to computers helps students prepare for future computer use and stimulates their creativity and imagination.
  • Teacher tool: Teachers use computers for administration tasks, production of documents, and creation of lessons.
  • Research tool: Computers are used to provide students with access to information on the internet.
  • Communication tool: The use of computers in the classroom facilitates communication among teachers and students.
  • Training tool for repetitive tasks: This includes using drill and practice programs for some fields of learning
  • Teaching tool for computer use in itself: This includes word processing and dealing with spreadsheets, databases, as well, as graphic applications that students would likely encounter in their future workplace.
  • Aside from the teachers' and students' limitations, concerns and issues on ICTuse in education are beyond their control.
  • Teaching tool for development of thinking skills: Computers may be used for interactive games and real-world simulations.
  • Cloud computing: The term describes data centers available to many users over the internet.(to handle
    applications and store data.) e.g. documents, gmails.
  • Software: This refers to applications used to do tasks in the computer. The two main categories of software are application software, used for a specific need, and system software, used to run hardware.
  • Hardware: The term refers to the physical elements comprising a computer or electronic system.
  • Digital Transactions: This can be broadly defined as "paperless," online or automated transactions that take place between people and organizations.
  • Digital Data: This term refers to other forms of data using specific machine language systems that can be interpreted by various technologies.
  • Internet Access: This refers to the process of connecting to the internet using technology gadgets.
  • Instructional system: a scientific approach to education.
  • The design of instruction is described as systematic. Newby (2000)explains that instructional design is a system as it is an orderly process with internal logic.
  • Technology tools: are software used to develop or support online course content. Chalk, posters, and overhead projectors were considered technology tools before. Technology tools include all tools that enhance the delivery of instruction.
  • INSTRUCTIONAL TECHNOLOGY: The term covers educational technology concerned withinstruction rather than themanagement of schools.(Electronic Whiteboards,Smartboards, Virtual Classroom)
  • INSTRUCTIONAL MEDIA: The term highlights ways ofcommunication between theteacher and the learner, whichcarry educational purposes.(Visual Media, Audio Media).
  • INSTRUCTIONAL AIDS: The term aidsemphasizes that these aids provide the helpto make the teaching-learning situationeffective. (Audio Aids, Visual Aids, AudiovisualAids).
  • INSTRUCTIONAL MATERIALS: The term emphasizes that most of the media teachers used to aid in teaching are tangible, either tools or equipment. (Print, Audio, Visual, Audiovisual, Electronic Interactive)