persuasion

Cards (86)

  • Persuasion is the process by which a message induces change in beliefs, attitudes, or behaviors
  • Persuasion
    Attempting to change someone's attitudes
  • Persuasion in and of itself is not inherently good or bad
  • Education
    More factually based and less coercive than propaganda
  • Propaganda
    Less factually based and more coercive than education
  • Persuasion is everywhere - it is at the heart of politics, religion, marketing, negotiation, courtship, relationships, and parenting - and even courtroom decision making
  • Social psychologists seek to understand what leads to effective persuasion and long-lasting attitude change; and as the "persuaders", how can we most effectively "educate" others
  • Hurdles of the persuasion process
    • It's not just the MESSAGE that matters, what also matters are people's thoughts in response to the persuasive messages
    • It's not just WHAT other people are trying to persuade you to think or say or feel or do, but YOUR THOUGHTS in response to the persuasive message
  • If a message is clear but unconvincing, then you will easily counter it
  • Elaboration Likelihood Model
    A model that explains how people process persuasive messages
  • Persuasion is everywhere. It is at the heart of politics, religion, marketing, negotiation, courtship, relationships, and parenting - and even courtroom decision making.
  • Social psychologists
    Seek to understand what leads to effective persuasion and long-lasting attitude change; and as the "persuaders", how can we most effectively "educate" others
  • Imagine you are an
    • Advertising executive
    • Preacher trying to increase charity among parishioners
    • Politician desperate for enough votes to be elected
  • In the persuasion process, it's not just the MESSAGE that matters, what also matters are people's thoughts in response to the persuasive messages.
  • If a message is clear but unconvincing, then you will easily counter-argue the message and won't be persuaded. If the message offers convincing arguments, then your thoughts will be more favorable and you will most likely be persuaded.
  • Cognitive response approach
    Helps us understand why persuasion occurs more in some situations than in others
  • Elaboration Likelihood Model (ELM)
    A dual process theory describing the change of attitudes. It proposed 2 major types of ways or routes for persuasion: the Central Route and the Peripheral Route.
  • Central Route
    A person focuses on the facts, the contents, the arguments of a message, and responds with favorable (or unfavorable) attitudes. This route to persuasion involves careful and thoughtful consideration of the message (conscious processing).
  • Peripheral Route
    A person focuses on incidental cues instead of the arguments of a message. This route to persuasion involves some simple cue/s, sometimes the argument or the message doesn't even matter.
  • Central Route

    More explicit and reflective
  • Peripheral Route
    Implicit and automatic
  • Voters during election periods & election campaigns
    • Some voters look at the background of the candidates, their experience, their political will and know-how and their genuine eagerness to actually serve the people (Central Route)
    • Some voters get seduced by lofty promises and a candidate's sense of humor, or even the candidates' attractiveness and similar backgrounds to voters (Peripheral Route)
  • Jim Jones got his followers to take their own lives most likely by appealing to their emotions via the peripheral route
  • Credibility
    The extent to which a communicator is believable or not. A credible communicator is someone who is perceived by others as both an expert and trustworthy.
  • Sleeper Effect
    The delayed impact of a message that occurs when an initially discounted message becomes effective, as we remember the message but forget the reason for discounting it.
  • The only surefire way to overcome any and all effects of the sleeper effect is to question and investigate the source of your knowledge.
  • Halo Effect
    The assumption that because people have one desirable trait (e.g. attractiveness) people also possess many other desirable traits (e.g. intelligence).
  • Attractive political candidates are more effective at persuading people than unattractive ones, even if voters deny the impact and effect of attractiveness on electability.
  • People tend to be persuaded by those they find likeable, and those with whom they share a connection or similarity.
  • Message variables
    Can vary on the amount of reason and emotion they use, and its effectiveness is dependent on the target audience.
  • Messages become more persuasive when they are associated with good vibes, good feelings.
  • Humor is a good way to enhance positive attitudes to messages, but it can also elicit mixed feelings from audiences because there are socio-cultural variations in what is perceived as funny.
  • The target audience is more educated and analytical. Uninterested audiences, however, are more likely to be affected by their emotions - by their liking of the source.
  • Messages become more persuasive
    When they are associated with good vibes, good feelings
  • Good feelings enhance persuasion
    By linking good feelings and good vibes with positive thinking
  • Happy people
    Tend to take the peripheral route when listening to persuasive messages, and so they make faster, more impulsive decisions
  • Humor is a good way to enhance positive attitudes to messages
  • Humor can also elicit mixed feelings from audiences because there are socio-cultural variations in what is perceived as funny
  • Slapstick humor may have a massive appeal with most Asian audiences, but not with European audiences
  • It is also important not to make messages too funny because humor can divert a person's attention from the argument of a message