Theory that explains criminal behavior through role models, identification, observation, reward, and imitation.
Role models
Individuals who influence others' behavior through observation and imitation.
Identification
Process of associating oneself with a role model and adopting their behavior.
Observation
Act of watching and learning from others' behavior.
Reward
Positive reinforcement that encourages the repetition of a behavior.
Imitation
Copying the behavior of others.
Vicarious reinforcement
Indirect reinforcement that occurs when an individual observes others being rewarded for a behavior.
Direct reinforcement
Reinforcement that occurs immediately after a behavior, increasing the likelihood of its recurrence.
Internalisation
Process of adopting observed behavior as one's own.
Criticisms of social learning theory
Critiques include ignoring nature and genes, not explaining why not everyone exposed to criminal role models becomes criminals, and difficulty in reducing crime if the theory is correct.
Eysenck's personality theory
Theory that links criminal behavior to high scores on the PEN model: psychoticism, extraversion, and neuroticism.
PEN model
Personality model consisting of psychoticism, extraversion, and neuroticism.
Psychoticism
Trait associated with criminal personality, characterized by an excess of dopamine.
Extraversion
Trait associated with criminal personality, characterized by under-arousal of the cerebral cortex due to restricted stimuli.
Neuroticism
Trait associated with criminal personality, characterized by over-arousal of the autonomic nervous system during emotional situations.
Criticisms of Eysenck's personality theory
Critiques include ignoring individual differences, being deterministic, and neglecting the role of nurture.
Nurture
Environmental factors that shape an individual's behavior and development.
Nature
Innate biological factors that influence an individual's behavior and development.
Cooper and Mackie study
Study investigating the impact of aggressive video games on children's aggression levels.
Missile command
Aggressive video game used in the Cooper and Mackie study.
Pacman
Video game used in the Cooper and Mackie study as a non-aggressive control condition.
Pen-maze game
Video game used in the Cooper and Mackie study as a non-aggressive control condition.
Play room
Environment in the Cooper and Mackie study where children were exposed to different types of toys.
Test room
Environment in the Cooper and Mackie study where children's interpersonal aggression was tested.
Interpersonal aggression
Aggressive behavior directed towards others, measured in the Cooper and Mackie study using a red button to punish.
Heaven's study
Study examining the relationship between PEN (psychoticism, extraversion, neuroticism) and delinquency.
Personality questionnaire
Assessment tool used in Heaven's study to measure extraversion and introversion.
Self-esteem questionnaire
Assessment tool used in Heaven's study to measure self-esteem.
Delinquency
Criminal or antisocial behavior, measured in Heaven's study through self-reporting.
why is crime a social construct
crimes are acts against law, it's society that determines what a crime is and a deviation from society's norm can be a crime
how is crime measured
official statistics:these are statistics produced by the government's home office however all the crime that can be recorded are crimes that are either detected or reported
how are crimes measured
self report: these are surveys that allow that allow researchers to find crimes that are not reported or detected and an example of this is victim survey, which are usually questionnaires and are anonymous.
eysenck's theory
Extroversion, extroverts are active and sociable
Neuroticism, neurotics are worriers and are easily agitated
Psychoticism psychotics are aggressive and not considerate of others