Traditionally media was analogue and one way; the audience would receive media but could not interact with it - they were passive
New media includes video games, social media, and streaming
Some traditional media has declined due to new media; some has moved to be digital only as a result
Boyle - convergence - a single device allows users to carry out many aspects of their lives
Interactivity - people are no longer passive recipients of the media but can engage with it, comment on it, and even create it
Accessibility - information is far easier to access, including global issues
Collective intelligence - individuals pool knowledge and can research easily, but now people may not trust experts
There is now a digital divide between digital natives who grew up with new media, and those who grew up with traditional media
Boyle says digital natives have grown up in a culture that emphasises immediate gratification
Some people have limited access to the internet, and are classified as part of the digital underclass
Ability to pay bills apply for benefits are increasingly moving online which further disadvantages some people
When education moved online during the pandemic, many children were excluded due to no internet access at home
New media allows users to have greater consumer choice
Online commerce means it may be easier for some people to run businesses. However, it may negatively impact small businesses in-person if bigger companies are more convenient
There's been a growth in online activism and petitions, which helps democracy
Some people say content has been dumbed down with an emphasis on quantity over quality
Others might argue the dumbing down argument is cultural elitism by acting that certain media is automatically better than mass media
There is an increasing amount of misinformation and fake news that makes people distrustful
New media has brought about negative interaction like trolling, cyberbullying and cancel culture
Huge companies like Google have enough influence to sway public opinion
New media is owned both by the individuals that create content and the owners who control the platforms it's hosted on
Tech giants simultaneously host and produce content, as well as supplying devices to access it
Traditional media companies have also expanded into new media - eg Disney with streaming services and video games
Many new media outlets start out independent but quickly get bought out by bigger companies
Some governments ban access to new media for censorship purposes eg China
It is increasingly difficult to regulate individual content
Keen says the media is impossible to control due to its global nature
Internet service providers are required by law to make adult content an opt-in
Some uses of new media can be prosecuted but the laws that do so are often outdated
Many people have been prosecuted for 'leaking' information to the public via new media
Increasing issues of privacy or the lack thereof online
Curran and Seaton identified two perspectives on the impact of new media: cultural pessimists and neophiliacs
Neophiliacs see new media as a revolutionary force for positive change
People are no longer limited to the media in their country or shops in their local town
The digital marketplace is much more competitive as it is far easier to compare services and there are less restrictions on where you can go
People are now able to leave reviews that are easily accessed, meaning companies must work harder to ensure positive reviews
However there is rarely verification for truthful reviews so some platforms may create fake reviews for themself, while small businesses can be ruined by one bad review
There is a growing support network of help for people who need it, from basic questions to serious mental health issues
Social activism like the BLM movement or #MeToo allow people to raise awareness about important issues