Physics Paper 2

    Cards (32)

    • Sound waves are an example of longitudinal waves.
    • CONTACT FORCE: when objects are physically touching eg. reaction force, friction, tension.
      NON-CONTACT FORCE: without objects physically touching eg magnetism, electrostatic force and gravity a VECTOR is a quantity with MAGNITUDE & DIRECTION. a SCALAR is a quantity with MAGNITUDE only.
    • here, gravitational field strength is 9.8N/g. that means every 1kg has a weight of 100.
      WORK DONE just means energy transferred by a force. this means that if you hold an object or lift at A CONSTANT
      speed, you must be pushing upwards with a force that's the same size as its weight!
    • any object that deforms ELASTICALLY (returns to its original shape) obeys HOOKE'S LAW
      force is directly proportional to extension.
      gradient = spring
      constant.
      PRACTICAL:
      add masses onto spring to change force.
      • measure extension with ruler at each weight, plot f against e.
      • gradient of graph = spring constant.
      • avoid systematic error by lining up 0cm with bottom of spring.
      • avoid parallax error by getting on eye level when measuring
    • the GRADIENT of a DISTANCE/DISPLACEMENT-
      TIME graph gives you
      the SPEED/VELOCITY.
    • the gradient of a SPEED/VELOCITY - TIME graph is ACCELERATION
      while the area under the graph gives you DISPLACEMENT.
    • NEWTON'S 1st LAW: if no resultant force acts on an object, its motion will be constant (velocity will not change).
      NEWTON'S 2nd LAW: F= ma
      NEWTON'S 3rd LAW: for every action (force), there is an equal and apposite reaction (force).
    • F= ma PRACTICAL:
      • accelerate the trolley on track with slotted mass on string over pulley.
      • use lightgate to measure acceleration.
      • change force by removing masses and placing on trolley to keep total mass the same.
      • use f= ma.
    • STOPPING DISTANCE = THINKING + BRAKING.
      THINKING DISTANCE is affected by;
      • speed (proportional)
      • distractions
      • alcohol
      • alcohol
      • tiredness
      STOPPING DISTANCE
      is affected by:
      • speed
      • condition of brakes, tires and road
      • weather conditions
    • momentum= mass x velocity
      in any collision, TOTAL MOMENTUM iS ALWAYS CONSERVED.
      TYPES:
      rebound
      coupling
      recoil
    • WAVES
      transfer ENERGY without transferring MATTER
      LONGITUDINAL WAVES: direction of oscillation is PARALLEL with the direction of energy transfer (eg sound, seismic). consists of COMPRESSIONS AND REFRACTIONS
      TRANSVERSE WAVES: the direction of oscillation is PERPENDICULAR with the direction of energy transfer (eg water, light, EM).
    • WAVES PRACTICALS
      SOUND
      • someone makes a noise whilst standing within proximity of a wall. another person starts a stopwatch when they hear it, stopping it when the sound echoes and they hear it again.
      • LIQUID
      • ripple tank, light above, paper below. motor-powered dipper on the surface.
      • take photos/videos to measure frequency and wavelength.
      • change motor speed and repeat.
    • SOLID
      • attatch string to a vibrator /energy generator, pulling it tout with a ramp and adding masses to the end.
      • measure wavelength with a metre ruler.
      • frequency changed by adjusting generator, adjust tension by changing masses (depends what you’re investigating)
      • put into equation.
    • all EM waves are EMITTED and ABSORBED by ELECTRONS
      except for gamma. they’re emitted by nuclei
    • if the ENERGY of the wave is high enough it can cause an electron to leave its atom leaving an ion. UV and GAMMA are worst
    • RADIO WAVES
      phone, wifi
      MICRO WAVES
      cooking, absorbed by H2O
      INFARED
      cooking, absorbed by surface
      VISIBLE LIGHT
      vision
      ULTRAVIOLET
      tanning, can cause cancer
      X RAYS
      medical scans, dangerous
      GAMMA RAYS
      sterilisation, medicine, dangerous
    • PRACTICAL:
      show that MATTE BLACK is the best emitter and absorber of IR: use LESLIE CUBE with THERMOMETER or tubes wrapped in different materials under the source .eg. IR lamp. SHINY materials are the WORST emitters and absorbers
    • When waves enter a new MEDIUM (material) their SPEED changes, as does their ANGLE.
    • if SPEED decreases, WAVELENGTH does, whilst FREQUENCY remains constant. we only need to draw the RAYS, not the WAVEFRONTS
    • if the wave slows down, it bends towards the NORMAL (eg going from air into another material)
    • the angle of REFRACTION is SMALLER than the angle of INCEDENCE
    • when the light exits, it speeds up again and bends AWAY from the NORMAL
    • PERMANENT magnets always produce a magnetic field whereas INDUCED magnets become magnetised when in another magnetic field.
    • mini compasses or iron filings can be put in a magnetic field to visualise it. we always draw the field lines going from North to South pole.
    • IRON, COBALT and NICKEL are magnetic (can become induced magnets) and so are attracted
      to permanent magnets. Other metals aren't.
    • a CURRENT CARRYING wire in a MAGNETIC FIELD will experience a force (as it produces its own magnetic field that will interact with the other).
    • PRACTICAL
      FINDING MAGNETIC FLUX DENSITY
      • place magnet on balance.
      • tare balance, measure mass when known current flowing.
      • convert to newtons.
      • measure lenath of wire in field.
      • rearrange f=BIL to calculate B.
      right hand rule= current in wire.
      left hand rule = direction of force.
    • motors use the motor effect, both sides of a coil experience a force in opposite directions, and it turns.
    • TO INCREASE SPEED (motor effect):
      •add more turns to the coil
      increase voltage/current
      • use a stronger magnet
    • a SPLIT RING COMMUNICATOR is used to ensure that the current is reversed every half turn to keep the coil spinning
    • LOUDSPEAKERS use the motor effect:
      a current is sent from the source, causing the COIL and SPEAKER CONE to vibrate, sending sound waves
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