Pols 3301 exam 2

Cards (23)

  • 1984
    Surveillance, control, propaganda, children spies, Father
  • A modern utopia
    The samurai
  • Player Piano
    Divided classes, secret society infiltration
  • Fahrenheit 451
    Burning art, redemptive woman
  • The Matrix

    Characters and similar scenes
  • After WWIII, survivors knew mankind wouldn't last a fourth
  • Creation of the Tetragrammaton cleric, meant to seek out and eradicate the true source of man's inhumanity to man: his ability to feel
  • Purging emotion
    • Destruction of anything that night evoke feeling
    • Views of nature
    • Mona lisa
    • Yeats poetry volume
    • Beethoven's music
    • Withheld book
  • Suppressing emotion
    • The purpose of prozium: The great nepenthe
    • No emotion and no war
  • Prozium
    Prozac?
  • Costs of prozium
    • Joy, excitement, delight, desire, love, etc: GONE
  • No emotion and war

    Or both emotion and war
  • Contradictions of emotion
    • Dreams
    • Trust, partnerships
    • Ambition
    • Intuition
    • Outbursts/exasperation
  • The equilibrium center is the production center for prozium intervals
  • Equilibrium
    Designed to keep humans at a resting point between emotions in either direction for pure rationality: GAME THEORY
  • Gun kata
    • Clerics' martial arts training explicitly implies expected utility
    • Actually based on big dates and statistically projected trajectories
  • Logic
    Empirics
  • Strategic behavior
    Tactical prowess
  • Rational choice theory

    • A heuristic that assumes that whatever one does, it must be for a reason that case be derived by logic
    • Intentionally oversimplified
  • Applications of rational choice theory
    • Formal/game theory
    • Bargaining models
    • Selectorate theory
    • Principle-agent theory
  • Assumptions of rational choice theory
    • Rationality
    • Preference orderings
    • Actors behave strategically (experimental learning or simulated introspection/probabilistic cost-benefit calculus leading to expected utility)
  • Game theory
    • Cooperative and non-cooperative
    • Players
    • Strategies: dominant, pure, mixed
    • Sequences: single-shot or repeated, simultaneous or sequential
    • Information environments: (in)complete, (im)perfect
    • Risk attitudes: averse, neutral, acceptant
    • Payoffs
    • Equilibria: resting points in strategic interactions
  • The way Preston wins is by destroying the origins of the propaganda proliferation machine