Predicting that something will happen. Types of anticipation: Temporal anticipation and Spatial anticipation
Baddeley and Hitch working memory model
Has four main components: Central executive, Episodic buffer, Phonological loop, Visuospatial sketchpad
DCR process
Detection of stimuli, Comparison to memory stores, Recognition of relevant stimuli based on past experiences
Hick's law
The more choices there are the slower reaction time
Long term memory
Has an unlimited capacity. It is where information such as motor programmes and past experiences are stored until they are required by the short term / working memory. Can be improved by using chunking and chaining
Perception
The process of filtering and making sense of sensory information
Psychological refractory period
The delay in response to the second of two closely spaced stimuli. Explained by single channel hypothesis which suggests that the brain can only deal with one piece of information at a time
Response time
Response time is the time from the start of the stimulus to end of the response. Reaction time plus movement time
Simple reaction time
The time taken to start a single response to a single stimulus
Choice reaction time
The time taken between a stimulus and an action which requires a choice
Chaining
Linking bits of information together so it can be stored as one item
Psychological refractory period
The delay in response to the second of two closely spaced stimuli
Psychological refractory period
Explained by single channel hypothesis which suggests that the brain can only deal with one piece of information at a time. When it receives several pieces in rapid succession, a 'bottleneck' is formed
Response time
The time from the start of the stimulus to end of the response. Reaction time plus movement time
Reaction time
The time taken between a stimulus and the start of a response
Types of reaction time
Simple reaction time: The time taken to start a single response to a single stimulus
Choice reaction time: The time taken between a stimulus and an action which requires a choice
Movement time
The time from the start of the response to the end of the response
Schmidt's schema theory
In 1975 Schmidt proposed that we adapt generalised motor programmes (schema) to perform in sport
Recall schema
Initial conditions: Information from the environment eg about where the performer is
Response specifications: Information about what the performer needs to do
Recognition schema
Sensory consequences: Information about how the movement felt
Response outcomes: Information about what happened
Selective attention
Filtering information to identify what are perceived to be relevant stimuli and ignore stimuli deemed irrelevant
Senses
External senses include sight and hearing
Internal senses are collectively known as proprioception. This includes touch and kinesthesis. Kinesthesis is your inner awareness of the position of your body
Short term memory
The short-term memory has a limited capacity of 5-9 items and duration of up to 30 seconds
Whiting's information processing model
Environment: Everything present in the competitive situation
Display: The parts of the environment which the perform is aware of
Sensory organs: The parts of the body which detect stimuli
Perceptual mechanisms: The stimuli are interpreted, which involves the DCR process and selective attention
Translatory mechanisms: Is where a decision is made based on comparison of the current situation with information stored in the long-term memory
Effector mechanisms: Where the response is programmed and sent out via neuromuscular system
Muscular system output: The response is performed
Feedback: Information is received about the outcome of performance