HOPE 2SEM:q3

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  • The game originated from the two-
    player Indian war game, Chatarunga.
  • PERSIA ,600 C.E.
    Chaturanga evolved to chatrang, and
    eventually Shatranj.
  • Shah = King
  • Shah Mat = King is cornered/captured (Check Mate)
  • EUROPE , 1000 A.D.
    The game was brought to Europe by English
    traders and the game evolved, which is the
    bases for modern chess.
     
  • PARIS JULY 20, 1924
    participants at the Paris tournament
    founded FIDE as a kind of players'
    union. Today, FIDE is the world’s
    governing body for chess.
  • FIDE: Federation International des Echecs
  • The objective of chess is to checkmate your opponent's king before they checkmate yours.
     
  • Opening: The initial phase of the game where players develop their pieces, control the center, and prepare for the middlegame.
  • Middle game: The phase where players execute their strategic plans, maneuver their pieces, and aim to gain advantages or create threats.
  • Endgame: The final phase where there are fewer pieces on the board. Players focus on converting their advantages, such as material superiority or a better pawn structure, into a winning position or aim to hold a draw.
  • Tactics: Short-term plans or sequences of moves to gain an advantage, often involving captures or threats.
  •  Strategy: Long-term plans or positional considerations to achieve specific goals, such as controlling key squares, improving piece activity, or creating weaknesses in the opponent's position.
  • Time Management: Players must manage their time effectively throughout the game, ensuring they have enough time to calculate variations and make moves before their clock runs out.
  • Original name: SHAH  Modern name: KING
    Move: Any direction, one tile per turn.
  • Original name: FEZ   Modern name: QUEEN
  • FEZ - one square diagonally, only
  • QUEEN - Able to move in range in any direction.
  • Original name: ELEPHANT  
    Modern name: BISHOP
  • ELEPHANT - two squares diagonally (no more or less), but could jump over a piece between two squares sideways or front-and-back (no more or less), but could jump over a piece between one square diagonally, or one square forwards, like four legs and trunk of elephant
  • BISHOP - Able to move at starting square only per turn.
  • Original name: HORSE  Modern name: KNIGHT
  • Move: 4 tiles including the square of origin, following an L pattern. The only piece that can move over tiles occupied by other pieces.
  • Original name: CHARIOT  Modern name: ROOK
  • Move: Able to move in range forward, backward, and sides only.
     
  • Original name: FOOT-SOLDIER
    Modern name: PAWN
  • FOOT-SOLDIER - one square forwards (not two), capturing one square diagonally forward; promoted to queen only
  • PAWN - One square forward, captures diagonally; promoted to any official.
  • CHECK an attempt to corner the opponent’s king.
  • CHECKMATE a check which a king cannot escape.
  • TOUCH MOVE RULE a rule which specifies that a player, having the move, who deliberately touches a piece on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.
  • CASTLING/ CASTLE'S MOVE the only time in chess that two pieces can move at once, and the only time a piece other than the knight can move over another piece. The king moves two spaces to the left or to the right, and the rook moves over and in front of the king, all in one move.
  • STALEMATE a kind of draw that happens when one side has NO legal moves to make. If the king is NOT in check, but no piece can be moved without putting the king in check, then the game will end with a stalemate draw.
  • 50 - MOVE RULE a rule in professional chess that a player may declare the game to be a draw after 50 consecutive moves by each side without any capture or pawn movement, usually invoked during an inconclusive endgame.
  • KING
    QUEEN
    BISHOP
    KNIGHT
    ROOK
    PAWN
    N/A
    9 POINTS
    3.5 POINTS
    3.5 POINTS
    5 POINTS
    1 POINT
  • Algebraic notation is a standard way of recording and describing chess moves using letters and numbers to identify each square on the board.
  • Each square on the board is uniquely identified by a letter and a number. The letters a-h represent the files (columns) from left to  right, and the numbers 1-8 represent the ranks (rows) from bottom to top.
  •  When describing a move, you typically use the notation of the piece followed by the destination square. For example, "Nf3" means a knight moves to the f3 square.
  • . If two pieces of the same type can move to the same square, the starting file or rank is used to disambiguate. For instance, if two knights can move to f3, and one is on g1 and the other on b1, the move would be written as "Ngf3" or "Nbf3", respectively.
  • Captures are indicated by specifying the piece making the capture, followed by "x", and then the square of the captured piece. For example,
    "Bxf7" means the bishop captures a piece on f7.