Event Boundaries: physical Boundaries (doorways) and Scenarios (before/after an exam) define separate events in episodic memory
We forget items immediately after crossing an event boundary
Doorway Effect: why we forget what we were thinking about upon entering a different room
Scenario Boundary: why you may forget information before an exam
Neuroeconomics: studying how we make decisions, formalizing theories and linking it to the development of the brain
Heuristics: generalizations that we apply when reasoning
help us save on information processing
when over-applied, biases occur
Biases: systematically inaccurate choices that don't reflect a current situation
Representativeness Bias: probability that an item (person, object, event) is a member of a category because it resembles that category
idea that what we are observing, we try and match to categories/concepts we have in mind
overuse can lead to stereotyping, base-rate neglect, and conjunction fallacy
Availability Bias: the easier it is to remember something, the more likely you'll think it is to happen in the future (memory-based bias)
we confuse the availability of a memory with frequency
ex. seeing things on news often makes you think it happens a lot more than it does
Illusory Correlations: linking two co-occurring events and assuming a relationship
Anchoring & Adjustment Heuristic: we are biased by initial value, so we adjust our assessment/value of the situation based on that initial anchor (mark)
Gambler's Fallacy: false idea that whatever came before, even if random, will influence outcome of next
we assume outcomes are linked when they are random
relates to illusory correlation
Hot Hand Belief: Thinking that a person who experiences success will keep having success
i.e. a 'winning streak'
Heuristic processing is central for making intuitive and rapid judgments
Over-application of heuristics can lead to serious errors in our judgments and reasoning
Errors from over-reliance on heuristics
Stereotyping, Gambling addictions
Post-mortem technique: learning from failures
Pre-mortem technique: anticipating and preventing mistakes before they result in catastrophe
we imagine what could go wrong and identify how not to fall into that trap
Inductive Reasoning: making general conclusions from specific observations
moves from specific observations to broader generalizations
reasoning with information
probable form of reasoning
when we are unaware of inductive reasoning, it can become availability heuristics
Inductive reasoning conclusions can be false, thus is a "probably but not definitely true" type of reasoning
Deductive Reasoning: using general theories to reason about specific observations
moves from broad generalizations to specific conclusions
ex. "All men are mortal. Socrates is a man. Therefore, Socrates is mortal."
Inductive vs Deductive Reasoning
Inductive is concrete, Deductive is abstract
Inductive develops earlier (age 7-11), Deductive develops later (teenage years)
Inductive relies more on frontal cortex, Deductive relies on different brain networks
System 1 vs System 2 Reasoning
System 1: automatic and effortless (inductive)
System 2: slower and requires more effort (deductive)
Syllogisms: premises are presumed to be tru and will give information about
Major Premise (general) ex. all dogs are animals
Minor Premise (specific) ex. all animals have 4 legs
Conclusion (test) ex. thus all dogs have 4 legs
Validity of Syllogisms
Is the conclusion true given the premises' logical form?
Types of Syllogisms
All Statements: All A are B
Negative Statements: No A is a B
Some Statements: Some A are B
Atmosphere Effect: people rate a conclusion as valid when the qualifying word (e.g. 'all,' 'some') in the premise match those in the conclusion
we turn to our mood and what feels right to direct our thinking
Mental Model Theory: people construct mental simulations of the world based on statements (e.g. syllogisms) to judge logic and validity
we can't imagine negative statements
Omission Bias: people tend to have more trouble reasoning with negative information
inaction is harder to classify as wrong than action
The Trolley Problem
Do nothing and kill 5 people, switch the train to another track and kill 1 person, stop the trolley and save the 5 people by pushing a large man to his death
although C is a utilitarian response, many do not choose C due to adverse emotion
Ventromedial Prefrontal Lesions: less emotional response leads to more utilitarian response
Belief Bias: the tendency to think a syllogism is valid if the conclusions are believable, even if it is logically invalid
if you believe something to be true, you are more likely to think the syllogistic argument is logical even if it isn't
Syllogisms structure measures logical reasoning
incorrectly assessing syllogisms shows when we deviate from logical reasoning
High-Functioning Autism: differences in emotional processing leads to more utilitarian response
Wason's Task
Testing the conditional statement "If a card has a vowel on one side, then it has an even number on the other side"
Positive Emotion Induction: healthy individuals with heightened positive mood are more likely to say they would push the man (utilitarian response) than control group in trolley problem
Falsification Principle: look for situations that would falsify a rule
The Return Trip Effect: time judged returning on a route (now familiar) is rated as shorter than initial route
Familiarity affects our judgment, even of time (the Return Trip Effect)
our memories (challenges) are recalled easier than other people's memories experiences
thus making us think we have it harder than others