Mar 21 Reasoning

Cards (41)

  • Event Boundaries: physical Boundaries (doorways) and Scenarios (before/after an exam) define separate events in episodic memory
  • We forget items immediately after crossing an event boundary

  • Doorway Effect: why we forget what we were thinking about upon entering a different room
  • Scenario Boundary: why you may forget information before an exam
  • Neuroeconomics: studying how we make decisions, formalizing theories and linking it to the development of the brain
  • Heuristics: generalizations that we apply when reasoning
    • help us save on information processing
    • when over-applied, biases occur
  • Biases: systematically inaccurate choices that don't reflect a current situation
  • Representativeness Bias: probability that an item (person, object, event) is a member of a category because it resembles that category
    • idea that what we are observing, we try and match to categories/concepts we have in mind
    • overuse can lead to stereotyping, base-rate neglect, and conjunction fallacy
  • Availability Bias: the easier it is to remember something, the more likely you'll think it is to happen in the future (memory-based bias)
    • we confuse the availability of a memory with frequency
    • ex. seeing things on news often makes you think it happens a lot more than it does
  • Illusory Correlations: linking two co-occurring events and assuming a relationship
  • Anchoring & Adjustment Heuristic: we are biased by initial value, so we adjust our assessment/value of the situation based on that initial anchor (mark)
  • Gambler's Fallacy: false idea that whatever came before, even if random, will influence outcome of next
    • we assume outcomes are linked when they are random
    • relates to illusory correlation
  • Hot Hand Belief: Thinking that a person who experiences success will keep having success
    • i.e. a 'winning streak'
  • Heuristic processing is central for making intuitive and rapid judgments
  • Over-application of heuristics can lead to serious errors in our judgments and reasoning
  • Errors from over-reliance on heuristics
    • Stereotyping, Gambling addictions
  • Post-mortem technique: learning from failures
  • Pre-mortem technique: anticipating and preventing mistakes before they result in catastrophe
    • we imagine what could go wrong and identify how not to fall into that trap
  • Inductive Reasoning: making general conclusions from specific observations
    • moves from specific observations to broader generalizations
    • reasoning with information
    • probable form of reasoning
    • when we are unaware of inductive reasoning, it can become availability heuristics
  • Inductive reasoning conclusions can be false, thus is a "probably but not definitely true" type of reasoning
  • Deductive Reasoning: using general theories to reason about specific observations
    • moves from broad generalizations to specific conclusions
    • ex. "All men are mortal. Socrates is a man. Therefore, Socrates is mortal."
  • Inductive vs Deductive Reasoning
    • Inductive is concrete, Deductive is abstract
    • Inductive develops earlier (age 7-11), Deductive develops later (teenage years)
    • Inductive relies more on frontal cortex, Deductive relies on different brain networks
  • System 1 vs System 2 Reasoning
    • System 1: automatic and effortless (inductive)
    • System 2: slower and requires more effort (deductive)
  • Syllogisms: premises are presumed to be tru and will give information about
    • Major Premise (general) ex. all dogs are animals
    • Minor Premise (specific) ex. all animals have 4 legs
    • Conclusion (test) ex. thus all dogs have 4 legs
  • Validity of Syllogisms
    Is the conclusion true given the premises' logical form?
  • Types of Syllogisms
    • All Statements: All A are B
    • Negative Statements: No A is a B
    • Some Statements: Some A are B
  • Atmosphere Effect: people rate a conclusion as valid when the qualifying word (e.g. 'all,' 'some') in the premise match those in the conclusion
    • we turn to our mood and what feels right to direct our thinking
  • Mental Model Theory: people construct mental simulations of the world based on statements (e.g. syllogisms) to judge logic and validity
    • we can't imagine negative statements
  • Omission Bias: people tend to have more trouble reasoning with negative information
    • inaction is harder to classify as wrong than action
  • The Trolley Problem

    • Do nothing and kill 5 people, switch the train to another track and kill 1 person, stop the trolley and save the 5 people by pushing a large man to his death
    • although C is a utilitarian response, many do not choose C due to adverse emotion
  • Ventromedial Prefrontal Lesions: less emotional response leads to more utilitarian response
  • Belief Bias: the tendency to think a syllogism is valid if the conclusions are believable, even if it is logically invalid
    • if you believe something to be true, you are more likely to think the syllogistic argument is logical even if it isn't
  • Syllogisms structure measures logical reasoning
    • incorrectly assessing syllogisms shows when we deviate from logical reasoning
  • High-Functioning Autism: differences in emotional processing leads to more utilitarian response
  • Wason's Task
    Testing the conditional statement "If a card has a vowel on one side, then it has an even number on the other side"
  • Positive Emotion Induction: healthy individuals with heightened positive mood are more likely to say they would push the man (utilitarian response) than control group in trolley problem
  • Falsification Principle: look for situations that would falsify a rule
  • The Return Trip Effect: time judged returning on a route (now familiar) is rated as shorter than initial route
  • Familiarity affects our judgment, even of time (the Return Trip Effect)
  • our memories (challenges) are recalled easier than other people's memories experiences
    • thus making us think we have it harder than others