Mar 26 Problem Solving

Cards (24)

  • Syllogisms: logical reasoning task often used in philosophy
  • Syllogisms:
    1. Organize steps (premises) that represent "truth" in a given order
    2. Use those truths to determine if a conclusion is valid (logical)
  • Syllogistic Fallacies: Incorrectly assessing syllogisms shows when we deviate from logical reasoning
  • Conditional Reasoning: If some condition is true, then we will observe X
    • hypothesis testing
  • Confirmation Bias: a tendency to seek confirmatory evidence for a hypothesis
    • Many information seeking and evaluation tasks are influenced by confirmation bias
  • Falsification: look for situations that would falsify a rule
  • Familiarity Affects Judgement
  • Problem Solving: going from a problem to goal state
    • Problem solving is a multi-step cognitive process that involves three aspects:
    1. Recognizing and representing problem
    2. Analyzing and solving it
    3. Assessing the solution's effectiveness
  • Analyzing and Solving It; The Problem Solving Cycle
    1. Recursive: Repeat this cycle as many times as necessary to find a solution
    2. Applicable: Apply successful cycles (solutions) to new problems (must be able to generalize)
  • Problem Solving & Generalization: Involves storing specific solutions without detail to apply to new scenarios
    • Generalization is important for adaptive behavior
    • Memory for solutions should include 'essence' and not specific details for generalization to occur
  • Problem Types
    1. Well Defined Problems: Requirements are unambiguous
    2. Ill Defined Problems: How to overcome problem / the goal is ambiguous
  • Well-Defined Problems: all information needed to solve the problem is present
    • Defined goal state
    • Single, expected outcome
    • Clear steps
    • Represents an information processing approach to study problem solving
  • Ill-Defined Problem: have few limitations (rules) for how to solve the problem
    • Ambiguous situations
    • Multiple solutions or expected outcomes
    • Social problem solving
  • Ill-Defined Problems Carry a Load
  • Moravec's Paradox: AI can solve well-defined problems well but not ill-defined problems and simple skills
  • The Tower of Hanoi: move 3 discs from peg A to C so they are in the same initial order
    • well-defined problem
  • Brute Force: Systematic algorithm that represents all the possible steps from the problem to goal state
    • guaranteed to find a solution, but inefficient
    • consider every possible set to find solution
    • can lead to combinatorial explosion (and decision fatigue)
  • Heuristics: Strategies to select moves in a problem space to avoid combinatorial explosion
    • Trial and error
    • Hill climbing strategy
    • Means end analysis
  • Trial & Error: Try out a number of solutions, rule out what doesn't work
    • Considered "lower-level thinking"
    • Good for limited outcome problems (E.g.; what color of my shirt matches these pants?)
    • Not good for multi-outcome problems (E.g.; solving a Rubik's Cube via trial and error doesn't work - rubik's cube best solved with algorithms)
  • Hill Climbing Strategy: Select the operation that brings you closer to the goal without examining the whole problem space
    • can lead to a false outcome, a 'local maxima' (subgoal) is mistaken as the final goal
    • does not always work because some problems require you to move away from the goal in order to solve i
  • Combinatorial Explosion: computing too many alternatives
  • Means Ends Strategy: Determining the best strategy for attaining the goal given the current situation (What "means" do I have to make the current state look like the goal state I want to be in?)
    • Envisioning end or ultimate goal
    • Identifying subproblems to complete the goal
    • Includes forward and backward movements and constantly evaluating the difference between current and goal states
    • Highlights the importance of recursion (sub-goals and step-by-step approach to getting solution)
  • Maier (1931) gave useless cues to people working on the two-string problem to demonstrate a lack of consciousness of the process of producing insight​
  • Luchin (1942) gave a list of water jug problems to people to solve
    • The first several problems were all solvable using the same pattern
    • The last few problems were solvable using a much simpler pattern
    • Luchin found that participants kept using the same complex equation for the last few questions​