Viewing notes

Cards (38)

  • Opening scene - Sam 1's introduction...
  • Low level CU of Sam 1’s feet on treadmill 
  • Cuts to LS displaying distinctly sci-fi mise-en-scene

    Referential code to sci-fi genre, irony created as he’s running but cannot go anywhere – creates binary opposition of claustrophobia vs freedom
  • Gerty passes in front of camera - positioned in the frame like another human

    Emphasises that he’s Sam’s only form of friendship, emphasising loneliness
  • MCU OTS shot, pans to behind window

    Feeling of surveillance and claustrophobia – Sam being looked over by Lunar Industries
  • CostumeT-shirt says ‘wake me up when it’s quitting time’

    Dark irony, acts as narrative clue that audience can look back on
  • Sam’s routine is the ordinary world in the hero’s journey narrative theory

    Sam’s intro/routine preparing to leave
  • Dissolve to reveal shot of moon and satellite
    Introduces audience to full scale of Sam’s isolation before we even meet his character
  • LS pan of mining base 

    Soundstage - they built a chunk of lunar terrain and pulled around model miniatures - "we had the benefit of Cinesite who beautified and fixed all the obvious problems" -Jones
  • Onscreen graphic states ‘crew: 1, contract: 3’ 

    Crew 1 reinforces isolation, Lunar Industries reduces Sam to a figure – big corporations' exploitation of the individual, irony of contract: 3 in retrospect as it’s actually his lifespan that is 3 years
  • SRS between Sam and Gerty as they talk

    Gives impression Gerty is a person having a conversation
  • “Gonna go out now and rope her in” - dialogue reminiscent of sci-fi genre

    Helps emmulate inspiration it takes from films like 2001: A Space Odyssey
  • Mansell’s monumental, building score as Sam steps outside the spacecraft, alongside silhouette of him walking towards rover in space suit

    Establishes him as Propp’s character type of hero, referential code to sci-fi genre
  • Subtle but ever-present branding of Lunar Industries over everything –rover, Gordy, Sam’s spacesuit

    Reminds us this is not a film about spcae exploration, rather the profiteering and exploitation of Sam, establishes Jones’ anti-corporate message and the binary opposition of corporation vs the individual
  • Clone activation scene...
  • Static high angle shot as Sam 1 comes up stairs, match cut with him taking off hat  
  • Fast paced edits of him trying to get in computer

    Expresses his urgency
  • Emphasised by amplified diegetic sound of him breathing and Mansell’s paranoid, claustrophobic feeling score  
  • CU high angle obscure camera angle of Sam 1 showing sweat on his forehead  
  • Moves to XCU when he cannot get in ‘access denied’
    Anxiety, rising tension
  • Gerdy’s hand reaches over and types in the right code, insert shot of him pressing keys 

    Gerdy given impression of having bond/empathy for Sam – follows question of what is means to be human that the film raises
  • Sam 1 watches tapes of previous clones – strong blue tinge/ cool tones

    Perpetuates strong sci-fi themes, harsh truth Sam 1 is facing
  • Fast-paced edits between XCU of Sam looking hurt/confused combined with frantic diegetic typing in keyboard and videos of the different clones
    We are made to feel Sam 1’s pain, creating a binary opposition between the individual and corporations
  • Creates dislike for Lunar Industries and corporations that exploit humans for financial gain

    Preferred reading - putting us in anti-corporation mindset that Jones wants us to have
  • This scene also encourages us to root for Sam as our hero – alignment with him through spatial-temporal alignment  
  • Ending scene...
  • Non-diegetic piano - Mansell’s score

    Evoke emotion
  • Amplified sound of Sam’s breathing

    Evokes emotion, humanises him despite knowing he’s a clone he feels raw and real, builds tension as it’s the structural climax of the film
  • 2 shot of both Sams as Sam 2 places Sam 1 down, proxemics close but separation between them caused by spacesuits (filmed using body doubles due to low budget)

    Sam 1 vulnerable and weak – binary opposition of age vs youth and sci-fi theme of society’s obsession with youth, inability to truly connect as they’re clones – what makes us human?  
  • LS of Sam 2 walking back displaying the retro styled models

    Homage to pre-CGI sci-fi films of the 80s  
  • CU of Sam 2 – camera lingers on him (editing), has his helmet off so audience can see his face and tears in his eyes
    Full emotional impact
  • CU between Gerty and Sam 2 “we’re not programmes, we’re people”

    Commentary on central theme – humans cannot be machines like Gerty, and machines cannot be humans as what makes us human is our love and relationships like Sam 1+2 had, encouraging compassion with Sam enforces anti-corporation message that companies exploit the individual
  • Sam 2 removes kick me sign from Gerty’s back
    Being human is having compassion for others – being a clone doesn’t make his feelings any less real
  • CU of Sam 1 looking unwell, ragged intake of breath as he watches Sam 2 escape intercut with LS of the pod being sent into space

    Kuleshov effect – generating hope for Sam 2 and empathy for Sam 1
  • LS slowly pulls into CU of countdown timer on wall 

    Action code - film at narrative climax, builds tension
  • Fast-paced editing – quick cuts
    Aids the above
  • Tense non-diegetic beats intensify alongside diegetic sound of machine saying “estimated arrival time 3 mins” with clock in background

    Tension, score acts as referential code to action films or old sci-fi films
  • Simultaneous scenes of Sam 3 waking up, rescue team arriving, and Sam 1 leaving are cross-cut to draw parallels between them

    Effect of seeing Sam 2 escape while Sam 3 wakes up is of disgust as cycle repeats again – commentary on large corporations like Lunar Industries putting profit above people which is immoral