Conveyed through sound, including choices of music, ambient sounds, noises, alerts, silence, natural/unnatural sounds, and use of volume, beat, tempo, pitch, and rhythm
Conveyed through design of spaces, using choices of spatial resources including: scale, proximity, boundaries, direction, layout, and organisation of objects in the space
Integration of animation, audio, graphics, text, and full-motion video through computer hardware and software for education, entertainment, or training