Module 3: Identifying and Understanding Consumers

Cards (27)

  • WHAT MAKES RETAIL SHOPPERS TICK:
    1. Demographics
    2. Lifestyle
    3. Needs and Desires
    4. Shopping Attitudes and Behavior
    5. Retailer Actions
    6. Environmental Factors
  • Demographics: consumer data that is objective, quantifiable, easily identifiable, and measurable.
  • Lifestyles: ways in which consumers and families live and spend time/money.
  • Social Factors in Lifestyle consists of:
    • Culture
    • Social Class
    • Reference Groups
    • Family Life Cycle
    • Household Life Cycle
    • Time Utilization
  • Culture – Distinctive heritage shared by a group of people. It passes on beliefs, norms, and customs.
  • Social Class – Informal ranking of people based on income, occupation, education, and other factors.(lower, middle, upper,).
  • Reference Groups – Influence people's thoughts and behavior. They may be classified as aspirational, membership, and dissociative.
  • Family Life Cycle – How a traditional family moves from bachelorhood to children to solitary retirement. In what of the cycle are the bulk of customers.
  • Household Life Cycle – Incorporates the life stages of both family and non-family households.
  • Time Utilization -types of activities in which a person is involved and the amount of time allocated
  • Family Lifestyle Cycle:
    1. Children
    2. Teenagers
    3. Family
    4. Marriage
    5. Parenting
  • Psychological Factors in Lifestyle consists of:
    • Personality
    • Class Consciousness
    • Attitudes (Opinions)
    • Perceived Risk
    • Purchase Importance
  • Personality – Sum total of an individual's traits, which make that individual unique.
  • Class Consciousness – Extent to which a person desires and pursues social status.
  • Attitudes (Opinions) – Positive, neutral, or negative feelings a person has about different topics.
  • Perceived Risk – Level of risk a consumer believes exists regarding the purchase of a specific good or service from a given retailer, whether or not the belief is actually correct.
  • Special Market Segments:
    • In-Home Shoppers
    • Online Shoppers
    • Out-shoppers
  • In-Home Shoppers:
    • Shopping is discretionary, not necessary
    • Convenience is important
    • Active, affluent, well-educated
    • Self-confident, younger, adventuresome
    • Time scarcity is a motivator
  • Online Shoppers:
    • Use of Web for decision- making process as well as buying process
    • Convenience is important
    • Above average incomes, well-educated
    • Time scarcity is a motivator
  • Outshoppers:
    • Out-of-hometown shopping
    • Young, members of a large family, and new to the community
    • Income and education vary
    • Like to travel, enjoy fine food, are active, and read out-of-town newspapers
  • ATTITUDES TOWARDS SHOPPING:
    Level of shopping enjoyment
    Shopping time
    Shifting feelings about retailing
    Why people buy or not on a shopping trip?
    Attitudes toward private brands
  • REASONS FOR LEAVING AN APPAREL STORE W/OUT BUYING:
    • Cannot find an appealing style
    • Cannot find the right size
    • Nothing fits
    • No sales help is available
    • Cannot get in and out of the store easily
    • Prices are too high
    • In-store experience is stressful
    • Cannot find a good value
  • Cross-Shopping - occurs when consumers shop for a product category through more than one retail format during the year or visit multiple retailers on one shopping trip.
  • The Consumer Decision Process:
    1. Stimulus
    2. Problem Awareness
    3. Information Search
    4. Evaluation of Alternatives
    5. Purchase
    6. Post-purchase behavior
  • Types of Consumer Decisions (Low-High):
    1. Routine
    2. Limited
    3. Extensive
  • Types of Impulse Shopping:
    1. Completely unplanned
    2. Partially unplanned
    3. Unplanned substitution
  • Buyer Persona
    • A detailed description of someone who represents your target audience.
    • This persona is fictional but based on deep research of your existing or desired audience.
    • Also known as customer persona, audience persona, or marketing persona.