PE paper 2 sport psychology

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  • Social Learning Theory
    - Suggests that behaviour is learned from significant others by socialisation.
    - Bandura, 1977
    - Bobo doll experiment, 1961
  • Trait Theory
    - Suggests that innate characteristics produce consistent behaviour.
    - Personality is fixed.
    - Stable.
    - Attempt to predict behaviour.
  • Interactionist Perspective

    Combines trait and social learning to predict behaviour in a specific situation.
  • Lewin Approach
    B = f(PxE)
    - Behaviour is a function of personality and environment.
    - Accounts for behaviour change.
    - Helps coaches to predict behaviour.
    Suggests a performer will adapt to the situation they find themselves in
  • Credulous Approach
    When the link between personality and behaviour is accepted.
  • Sceptical Approach
    When the link between personality and behaviour is doubted.
  • Hollander Approach
    - Interaction can predict behaviour.
    1. Psychological core (values/beliefs)
    2. Typical Response (inherent traits displayed in certain situations)
    3. Role related behaviour (adapt to specific situation)
  • Attitude
    - A value aimed at an attitude object.
    - Formed by picking up opinions/values from significant others.
    - Can become conditioned if behaviour is successful and reinforced.
  • Triadic Model
    - The three parts of an attitude:
    1. Cognitive (your beliefs)
    2. Affective (feelings/interpretations)
    3. Behavioural (actions)
  • Cognitive Dissonance
    New information given to the performer to cause unease and motivate change (e.g. rewards/role models).
  • Persuasion
    - An effective communication to promote change.
    - Relevant, understandable and clear.
    - High status person.
    - Timing (after an incident when change is needed).
  • Arousal
    A level of activation, a degree of readiness to perform.
  • Causes of increased arousal
    - Level of competition
    - Increased spectators
    - Loss of confidence
    - Self-doubt
    - Pressure
    - Poor performance
    - Anxiety
  • Drive Theory
    P = f(DxH)
    - Performance is a function of drive and habit.
    - As arousal increases, so does performance.
    - Unrealistic as it cannot continue in a linear fashion; variables out of your control could increase arousal. Also, the relationship between performance and arousal is different for everybody.
  • Dominant Response
    - The stand-out response that the performer thinks is correct.
    - Usually correct for elite athletes.
    - Usually wrong for novices.
    - At high arousal, less information is processed so the performer will concentrate on their dominant response.
  • Inverted U theory

    - Increased arousal improves performance to an optimal point at moderate levels of arousal. Further increases in arousal can cause performance to deteriorate.
    - Optimum arousal depends on:
    1. Experience (novice/experienced)
    2. Personality (introvert/extrovert)
    3. Size (gross/fine)
    4. Skill (complex/fine)
  • Catastrophe Theory
    - Suggests that increased arousal improves performance to an optimal point but there is a dramatic reduction in performance when arousal increases beyond the optimal.
    - The cause of this slump is high levels of both somatic and cognitive anxiety.
    - Player tries to regain control, but only returns to optimal if anxiety is mild and they have time.
    - More often than not, performer fails to regain control and panics, causing further increase in arousal and decline in performance.
  • Zone of Optimal Functioning

    - Rather than a point of optimal arousal, there is a zone.
    - Varies for different performers/sports.
    - Psychologist Hanin.
  • Peak Flow Experience
    - The ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency.
    - Factors that disrupt peak flow:
    1. Poor mental preparation
    2. Environmental influences
    3. Injury/fatigue
  • Somatic Anxiety
    Physiological anxiety (e.g. increased heart rate).
  • Cognitive Anxiety

    Psychological anxiety (e.g. worrying about losing).
  • Anxiety
    A level of nerves and irrational thinking.
    - Competitive trait anxiety = a disposition to suffer from nervousness in most sporting situations.
    - Competitive state anxiety = a nervous response to specific sporting situations.
  • Questionnaire
    A set of questions to measure or assess something.
    - Sports Competition Anxiety Test (SCAT)
    - Competitive Sport Anxiety Inventory (CSAI)
    - Cheap, quick and efficient, but answers may depend on mood state and player may not understand question.
  • Observation
    Gaining a measure of anxiety simply by watching the performer.
    - Realistic, but subjective, time-consuming and results may be invalid if performer knows they're being watched.
  • Physiological Measures
    Measures of bodily responses to assess anxiety levels (e.g. heart rate, blood pressure).
    - Objective and comparisons easily made.
    - Can be expensive, can sometimes restrict movement and may cause additional stress.
  • Aggression
    Intent to harm outside the rules; hostile behaviour.
  • Assertion
    Well-motivated behaviour within the rules.
  • Instrumental Aggression
    Has an intent but is within the rules.
  • Instinct Theory
    - When aggression is spontaneous and innate.
    - All performers are born with an aggressive instinct that will surface with enough provocation.
    - Problem is that not all aggression is reactive and spontaneous - some is learned and pre-meditated.
  • Frustration-Aggression Hypothesis
    - Inevitable frustration occurs when goals are blocked and performer becomes frustrated.
    - Frustration is reduced by an aggressive act (catharsis).
    - If they're unable to release the aggression, self-punishment may occur, leading to an increased aggressive drive.
  • Aggressive Cue Hypothesis
    - Suggests that aggression is caused by a learned trigger.
    - Certain learned cues act as a stimulus for performer to act aggressively.
  • Social Learning Theory (Aggression)

    - Aggression is seen as a learned response that is copied from significant others, especially if their behaviour is reinforced.
    - Observe > Identify > Reinforce > Copy
    - More likely to be copied if it is consistent, powerful, bright and live.
    - Problem with SLT is that aggression can also be instinctive and reactive.
  • Catharsis
    Cleansing the emotions; using sport as an outlet for aggression.
  • Strategies to combat aggression
    - Stress management techniques
    - Positive role models
    - Code of conduct
    - Substitutions
    - Rewards
    - Bans/fines
    - Fair play awards
  • Motivation
    A drive to succeed.
  • Intrinsic Motivation
    Motivation from within.
    - Desire to overcome the problem.
    - Achieved by repeatedly setting goals that help performer to develop feelings of pride.
    - Strongest, longer-lasting form of motivation.
  • Extrinsic Motivation
    Motivation from an outside source.
    - Can lead to too much pressure and a "win at all costs" attitude.
    - Manipulates behaviour.
  • Rewards
    Tangible = rewards that can be touched or held, physical. Should be used sparingly with young athletes.
    Intangible = non-physical rewards. Should be used on a regular basis to encourage athlete to repeat the behaviour (stronger dominant response).
  • Achievement Motivation
    The tendency to approach or avoid competitive situations.
    -Drive to Succeed minus Fear of Failure
  • Achievement Motivation Theory
    - Sports scientist Atkinson, 1964.
    NACH = need to achieve/approach behaviour. Task persistence, seek challenge, value feedback/evaluation, attribute success internally.
    NAF = need to avoid failure/avoidance behaviour. Dislike feedback, give up easily, lack confidence, take easy option.
    - Depends on interaction of personality and situation, as well as probability of success and incentive value.