- Suggests that behaviour is learned from significant others by socialisation.
- Bandura, 1977
- Bobo doll experiment, 1961
Trait Theory
- Suggests that innate characteristics produce consistent behaviour.
- Personality is fixed.
- Stable.
- Attempt to predict behaviour.
Interactionist Perspective
Combines trait and social learning to predict behaviour in a specific situation.
Lewin Approach
B = f(PxE)
- Behaviour is a function of personality and environment.
- Accounts for behaviour change.
- Helps coaches to predict behaviour.
Suggests a performer will adapt to the situation they find themselves in
Credulous Approach
When the link between personality and behaviour is accepted.
Sceptical Approach
When the link between personality and behaviour is doubted.
Hollander Approach
- Interaction can predict behaviour.
1. Psychological core (values/beliefs)
2. Typical Response (inherent traits displayed in certain situations)
3. Role related behaviour (adapt to specific situation)
Attitude
- A value aimed at an attitude object.
- Formed by picking up opinions/values from significant others.
- Can become conditioned if behaviour is successful and reinforced.
Triadic Model
- The three parts of an attitude:
1. Cognitive (your beliefs)
2. Affective (feelings/interpretations)
3. Behavioural (actions)
Cognitive Dissonance
New information given to the performer to cause unease and motivate change (e.g. rewards/role models).
Persuasion
- An effective communication to promote change.
- Relevant, understandable and clear.
- High status person.
- Timing (after an incident when change is needed).
Arousal
A level of activation, a degree of readiness to perform.
Causes of increased arousal
- Level of competition
- Increased spectators
- Loss of confidence
- Self-doubt
- Pressure
- Poor performance
- Anxiety
Drive Theory
P = f(DxH)
- Performance is a function of drive and habit.
- As arousal increases, so does performance.
- Unrealistic as it cannot continue in a linear fashion; variables out of your control could increase arousal. Also, the relationship between performance and arousal is different for everybody.
Dominant Response
- The stand-out response that the performer thinks is correct.
- Usually correct for elite athletes.
- Usually wrong for novices.
- At high arousal, less information is processed so the performer will concentrate on their dominant response.
Inverted U theory
- Increased arousal improves performance to an optimal point at moderate levels of arousal. Further increases in arousal can cause performance to deteriorate.
- Optimum arousal depends on:
1. Experience (novice/experienced)
2. Personality (introvert/extrovert)
3. Size (gross/fine)
4. Skill (complex/fine)
Catastrophe Theory
- Suggests that increased arousal improves performance to an optimal point but there is a dramatic reduction in performance when arousal increases beyond the optimal.
- The cause of this slump is high levels of both somatic and cognitive anxiety.
- Player tries to regain control, but only returns to optimal if anxiety is mild and they have time.
- More often than not, performer fails to regain control and panics, causing further increase in arousal and decline in performance.
Zone of Optimal Functioning
- Rather than a point of optimal arousal, there is a zone.
- Varies for different performers/sports.
- Psychologist Hanin.
Peak Flow Experience
- The ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency.