PE paper 2 sport psychology

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    • Social Learning Theory
      - Suggests that behaviour is learned from significant others by socialisation.
      - Bandura, 1977
      - Bobo doll experiment, 1961
    • Trait Theory
      - Suggests that innate characteristics produce consistent behaviour.
      - Personality is fixed.
      - Stable.
      - Attempt to predict behaviour.
    • Interactionist Perspective

      Combines trait and social learning to predict behaviour in a specific situation.
    • Lewin Approach
      B = f(PxE)
      - Behaviour is a function of personality and environment.
      - Accounts for behaviour change.
      - Helps coaches to predict behaviour.
      Suggests a performer will adapt to the situation they find themselves in
    • Credulous Approach
      When the link between personality and behaviour is accepted.
    • Sceptical Approach
      When the link between personality and behaviour is doubted.
    • Hollander Approach
      - Interaction can predict behaviour.
      1. Psychological core (values/beliefs)
      2. Typical Response (inherent traits displayed in certain situations)
      3. Role related behaviour (adapt to specific situation)
    • Attitude
      - A value aimed at an attitude object.
      - Formed by picking up opinions/values from significant others.
      - Can become conditioned if behaviour is successful and reinforced.
    • Triadic Model
      - The three parts of an attitude:
      1. Cognitive (your beliefs)
      2. Affective (feelings/interpretations)
      3. Behavioural (actions)
    • Cognitive Dissonance
      New information given to the performer to cause unease and motivate change (e.g. rewards/role models).
    • Persuasion
      - An effective communication to promote change.
      - Relevant, understandable and clear.
      - High status person.
      - Timing (after an incident when change is needed).
    • Arousal
      A level of activation, a degree of readiness to perform.
    • Causes of increased arousal
      - Level of competition
      - Increased spectators
      - Loss of confidence
      - Self-doubt
      - Pressure
      - Poor performance
      - Anxiety
    • Drive Theory
      P = f(DxH)
      - Performance is a function of drive and habit.
      - As arousal increases, so does performance.
      - Unrealistic as it cannot continue in a linear fashion; variables out of your control could increase arousal. Also, the relationship between performance and arousal is different for everybody.
    • Dominant Response
      - The stand-out response that the performer thinks is correct.
      - Usually correct for elite athletes.
      - Usually wrong for novices.
      - At high arousal, less information is processed so the performer will concentrate on their dominant response.
    • Inverted U theory

      - Increased arousal improves performance to an optimal point at moderate levels of arousal. Further increases in arousal can cause performance to deteriorate.
      - Optimum arousal depends on:
      1. Experience (novice/experienced)
      2. Personality (introvert/extrovert)
      3. Size (gross/fine)
      4. Skill (complex/fine)
    • Catastrophe Theory
      - Suggests that increased arousal improves performance to an optimal point but there is a dramatic reduction in performance when arousal increases beyond the optimal.
      - The cause of this slump is high levels of both somatic and cognitive anxiety.
      - Player tries to regain control, but only returns to optimal if anxiety is mild and they have time.
      - More often than not, performer fails to regain control and panics, causing further increase in arousal and decline in performance.
    • Zone of Optimal Functioning

      - Rather than a point of optimal arousal, there is a zone.
      - Varies for different performers/sports.
      - Psychologist Hanin.
    • Peak Flow Experience
      - The ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency.
      - Factors that disrupt peak flow:
      1. Poor mental preparation
      2. Environmental influences
      3. Injury/fatigue
    • Somatic Anxiety
      Physiological anxiety (e.g. increased heart rate).
    • Cognitive Anxiety

      Psychological anxiety (e.g. worrying about losing).
    • Anxiety
      A level of nerves and irrational thinking.
      - Competitive trait anxiety = a disposition to suffer from nervousness in most sporting situations.
      - Competitive state anxiety = a nervous response to specific sporting situations.
    • Questionnaire
      A set of questions to measure or assess something.
      - Sports Competition Anxiety Test (SCAT)
      - Competitive Sport Anxiety Inventory (CSAI)
      - Cheap, quick and efficient, but answers may depend on mood state and player may not understand question.
    • Observation
      Gaining a measure of anxiety simply by watching the performer.
      - Realistic, but subjective, time-consuming and results may be invalid if performer knows they're being watched.
    • Physiological Measures
      Measures of bodily responses to assess anxiety levels (e.g. heart rate, blood pressure).
      - Objective and comparisons easily made.
      - Can be expensive, can sometimes restrict movement and may cause additional stress.
    • Aggression
      Intent to harm outside the rules; hostile behaviour.
    • Assertion
      Well-motivated behaviour within the rules.
    • Instrumental Aggression
      Has an intent but is within the rules.
    • Instinct Theory
      - When aggression is spontaneous and innate.
      - All performers are born with an aggressive instinct that will surface with enough provocation.
      - Problem is that not all aggression is reactive and spontaneous - some is learned and pre-meditated.
    • Frustration-Aggression Hypothesis
      - Inevitable frustration occurs when goals are blocked and performer becomes frustrated.
      - Frustration is reduced by an aggressive act (catharsis).
      - If they're unable to release the aggression, self-punishment may occur, leading to an increased aggressive drive.
    • Aggressive Cue Hypothesis
      - Suggests that aggression is caused by a learned trigger.
      - Certain learned cues act as a stimulus for performer to act aggressively.
    • Social Learning Theory (Aggression)

      - Aggression is seen as a learned response that is copied from significant others, especially if their behaviour is reinforced.
      - Observe > Identify > Reinforce > Copy
      - More likely to be copied if it is consistent, powerful, bright and live.
      - Problem with SLT is that aggression can also be instinctive and reactive.
    • Catharsis
      Cleansing the emotions; using sport as an outlet for aggression.
    • Strategies to combat aggression
      - Stress management techniques
      - Positive role models
      - Code of conduct
      - Substitutions
      - Rewards
      - Bans/fines
      - Fair play awards
    • Motivation
      A drive to succeed.
    • Intrinsic Motivation
      Motivation from within.
      - Desire to overcome the problem.
      - Achieved by repeatedly setting goals that help performer to develop feelings of pride.
      - Strongest, longer-lasting form of motivation.
    • Extrinsic Motivation
      Motivation from an outside source.
      - Can lead to too much pressure and a "win at all costs" attitude.
      - Manipulates behaviour.
    • Rewards
      Tangible = rewards that can be touched or held, physical. Should be used sparingly with young athletes.
      Intangible = non-physical rewards. Should be used on a regular basis to encourage athlete to repeat the behaviour (stronger dominant response).
    • Achievement Motivation
      The tendency to approach or avoid competitive situations.
      -Drive to Succeed minus Fear of Failure
    • Achievement Motivation Theory
      - Sports scientist Atkinson, 1964.
      NACH = need to achieve/approach behaviour. Task persistence, seek challenge, value feedback/evaluation, attribute success internally.
      NAF = need to avoid failure/avoidance behaviour. Dislike feedback, give up easily, lack confidence, take easy option.
      - Depends on interaction of personality and situation, as well as probability of success and incentive value.
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