Internet

    Cards (31)

    • Connectivity
      The constancy of connectivity through digital tools like cellular phones, tablets, and computers
    • Convergence
      Communication is made possible through technology overlaps face-to-face communication
    • Interactivity
      Grants online participation anytime and anywhere
    • We do not only receive information, we can take part in how it will be received and how it influences those who receive it in real time
    • Digital native
      Your world is characterized by how space, time and distance are no longer hindrances to retrieving and even producing information
    • Digital technology facilitates an expansion of our interests and advocacies
    • Distinction between the first and second media ages
      • FIRST MEDIA AGE (Broadcast): Centralized, One-way communication, Reproduction of social stratification and inequality
      • SECOND MEDIA AGE (Interactivity): Decentralized, Two-way communication, Democratizing: Facilitates universal citizenship
    • Digital technology today has allowed more voices to be heard and more individual stories to be shared
    • It is an age when anyone and everyone can show how unique encounters may form part of a collective experience
    • Positive uses of digital media in children's lives
      • Social connectedness
      • Access to information
      • Education
      • Self-expression/creativity
      • Entertainment
    • Children overwhelmingly experience digital media as a positive influence on their lives
    • Responsibilities children say come with the rights they enjoy in relation to digital media
      • Understanding the consequences of their engagements
      • Being personally accountable for the ways their online interactions impact others
      • Knowing when to exercise self-control
    • There are 119 million mobile phone subscriptions in the Philippines, which has a total population of 101 million
    • Filipinos spend an average of 3.2 hours on mobile phones and an average of 5.2 hours on desktops and tablets, with 47% of that time spent on social media
    • Filipinos have the highest digital population in the world
    • Asian makes up 50.1% of internet users all over the world
    • Turkle means that "we have sacrificed conversation for mere connection"

      We have given up the benefits of engaging in conversation in favour of superficial online connections
    • Goldilocks
      A fictitious character used by Turkle to represent how we communicate today, where we seek connections that are "just right" rather than the deeper engagement of conversation
    • Benefits of engaging in conversation that we can never receive through mere connection online
      • Not provided in the material
    • Getting used to mere connections through technology has negative effects
    • Turkle declares "I am a partisan for conversation" and makes recommendations toward the end of the essay
    • Social media
      A group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content
    • As a digital native, today we can retrieve, receive all kinds of information, and construct and produce information
    • There is an available and instant audience - average individuals, decision makers, critics, scholars, experts and like-minded peers
    • Classifications of social media
      • Social Presence: Low - blogs and microblogs (Twitter), Medium - Social Networking sites (Facebook), High - Virtual social worlds (Second Life)
      • Self-presentation/self-disclosure: High - blogs and microblogs (Twitter), Medium - Social Networking sites (Facebook), Low - collaborative projects (Wikipedia), Content Communities (YouTube), Virtual game (World of Warcraft)
    • Those who are "alone together", living in a "silence of connection" have been changed in the ways they behave and relate with one another
    • Meme
      A virally-transmitted photograph that is embellished with text that pokes fun at a cultural symbol or social idea
    • Properties of memes by which they evolve existing variations
      • Intertextuality - memes reference other memes or other concepts
      • Indexicality - an element in one meme can be used to comment on many situations
      • Templatability - memes have recognizable structures with spaces for new content
    • Networked public
      Four features of the internet: Replicability, Searchability, Scalability, Persistence
    • Memes are indicative of a change from last century's passive read-only culture to an active read-write-oriented culture, in which very few resources are needed to broadcast a message to the entire world
    • Memes have value and must be protected as a form of expression; government and corporations attempt to chill fair use of "copyright" materials via treaties such as the Trans-Pacific Partnership Agreement
    See similar decks