VOLLEYBALL

Cards (32)

  • Volleyball developed by William G. Morgan and introduced as "Mintonette" at a YMCA Conference at Springfield College

    1896
  • Volleyball
    Game recommended to be renamed by Dr. Alfred T. Halstead, a faculty member of Springfield College
  • Volleyball introduced in the Philippines by the YMCA

    1910
  • Volleyball became an Olympic sport during the Tokyo Olympics
    1964
  • The Ball
    • Made of leather, 25 to 27 inches in circumference, weighs 260-280 grams, originally white color, later combination of white, blue and yellow colors introduced
  • The Net
    • Slightly longer than the width of the court (32 feet), 36 inches in width from top to bottom, made of nylon cord, extends at least one foot on each side of the court, has 4-inch-square mesh openings, and has a flexible cord or cable running through a 2-inch-wide white band at the top
  • The Posts or Net Supports
    • Two posts or net supports located at least 19 1/2 inches outside the sideline, anchored securely to allow the net to be stretched tight without any sag below the required height, with easily adjustable settings to assist in quickly varying net height
  • The Antennas
    • Vertical side markers attached to the net directly above each side of the boundary line of the court, extend upward from the net directly above the sideline to assist in determining whether the ball crossed the net within the court, measure one (1) meter above the net
  • The Court
    • A rectangle measuring nine meters wide and nine meters long, bounded by two lines two inches wide, divided into equal halves separated by a center line and net, with a line three meters parallel from the center line called an attack line where back-row players are prohibited to spike and block
  • The Players and Rotation
    • A team is made up of twelve (12) players but only six (6) players are allowed to play inside the playing court, with three front row and three back row players, players rotate clockwise upon gaining the ball from the opponents
  • Attack
    Any method used to return the ball across the net in an attempt to put the opponents at a disadvantage
  • Block
    The process of intercepting the ball just before or as it crosses the net, executed by any front row player
  • Dig
    An emergency pass, usually used to defend a hard driven attack
  • Dink
    A soft shot off the fingertips, used to lob the ball over the block
  • Drive
    An attack contacted in the center that attempts to hit the ball off the blocker's hands
  • Fault
    An infraction of the rules
  • Front Court
    The playing area in which it is legal to block or attack
  • Kill
    An attack that cannot be returned directly as a result of that attack
  • Lob
    A soft attack that is contacted in the back bottom quarter of the ball, causing it to take an upward trajectory
  • Overhead Pass
    A pass made by contacting the ball above the head with the finger pads
  • Point
    A point is scored when the receiving team fails to return the ball legally to the opponent's court
  • Rotation
    The shifting of the players clockwise upon gaining the ball from the opponents
  • Serve
    The method of putting the ball in play over the net by striking it with the hand
  • Set
    The placement of the ball near the net to facilitate attacking
  • Setter
    The player assigned to set the ball
  • Spike
    A ball hit with topspin and a strong downward force into the opponents' court
  • Spiker
    The player assigned to attack the ball
  • Topspin
    Imparting of a forward spin to the ball during the serve, spike or spike roll
  • Forearm Pass
    • The most frequently used ball handling skill, utilized to pass the serve, play balls below the waist, play hard-driven balls and contact balls located far from the player
  • Overhand Pass
    • Used for accurately passing any ball above the head to a teammate and for the setting technique of passing the ball to an attacker with specific height, trajectory and placement
  • Serve
    • Has an expected success rate that is 80 to 90 percent higher than the other skills because the server tosses the ball to themselves rather than receiving the ball from another player, the first opportunity a team has to put the opponent at a disadvantage, the most commonly used services are the underhand serve, the overhand serve and the side arm serve
  • Attack
    • Used in aggressive play against the opponents to keep them from returning the ball or making a transition to return it aggressively