Physical - being physically unable to do something
Cultural - societal constraints, ex. standing the "wrong" way in an elevator
Semantic - the meaning of something; relies on our knowledge of the situation and the world; ex. a person must face forward on a motorcycle
Logical - ruling out other options to decide where a part goes; ex. having a part leftover when building furniture
Perception action cycle:
Object (information available) modifies
Schema, which directs
Exploration, which samples from (repeat)
Beliefs of Theory of Reasoned Action/Planned Behavior:
Behavioral beliefs (evaluation of behavioral outcomes) -> attitude
Normative beliefs (motivation to comply) -> subjective norm
Control beliefs (perceived power) -> perceived control
Attitude + Subjective norm + Perceived control = intention to perform behavior -> behavior
Action Cycle Theory
Two definitions of information displays:
An element of the system intended βto support perception of relevant system variables and facilitate the further processing of that information.β
...to present information to the human operator at the time that it is needed (when), at a location that requires little effort to access (where), and in a format in which it can be understood correctly with little cognitive effort (how).β
Characterizing displays:
sensory modality
physical display properties
tasks supported
characteristics of human user
Physical display properties:
ex. color vs monochrome
size, shape, etc
Characteristics of human user:
ex. visual angle
Four broad categories of display principles:
Perceptual
Mental model support
Attention
Memory
Perceptual display principles:
legible/discernable
avoid absolute judgement (support it only when necessary)
consider top-down influences
exploit redundancy gain
similarity leads to confusion
Mental model support display principles:
pictorial realism
principle of the moving part
Attention display principles:
minimize access/interaction costs
proximity compatibility principle
multiple resources
Memory display principles:
replace memory with knowledge in the world
predictive aiding
exploit consistency
Top-down influences:
don't depend on them; do think about overriding them
When information counters a top-down process the displaymust take extra steps to ensure information transfer (ex. exit signs)
Similarity can either be confusing (ex. having two different buttons that do two different things the same color) or exploited (ex. using multiple stimuli to hammer home the point to the user, like walk/don't walk signs)
Pictorial displays:
provides more information and detail than icons
ex. telling you which specific door on a car is open
Icons:
Icons are pseudo pictorial displays elements often requiring considerable top-down knowledge
Requires more knowledge in the head (ex. oil lamp for change oil on a car's display)
Two types of principle of the moving part displays:
showing the full spectrum - ex. spedometer on a car
showing only a snippet or window of the gaugethat moves
Proximity compatibility principle:
Within a display or screen, items should be grouped together when they are related to a common task.
quickened vs. predictive display:
prediction shows the current state of the system and what will be happening in the future.
quickening only shows a prediction of the future
HF issues with multi-functional displays:
multiple information streams -> can overwhelm user or distract
limited display real estate -> have to make choices on what's important and needs to be included
Display compatibility principles:
proximity compatibility principle - similar controls are grouped together
display movement compatibility - principle of the moving part
frequency of use principle - the most frequently used information should be centered
display task compatibility - ex. digital displays for exact values, others for rough estimates
display control compatibility - ex. moving something clockwise and expecting the pointer to do the same
Integral displays:
multiple variables are relevant to task
integration of information is necessary for optimal performance
Separable displays:
Single variable information is necessary for performance
Configural (object) display:
Objectness is used to create an emergent feature
Ex. bigger dots to represent areas with higher populations and vice versa
Comformal display:
Display whose properties match that of the outside world
ex. green information overlaid on a pilot's screen
Qualifying errors:
Error as a Frequency (1- accuracy rate)
Error as Deviation
Absolute Error
Root Mean Square Error (RMSE)
Reason's Error Taxonomy:
Unsafe actions
Unintended Actions
slip (attentional failures)
lapse (memory failures)
Intended Actions
mistake
rule based mistake
knowledge based mistake
violation
routine violation
exceptional violation
sabotage
Two approaches to errors:
Person approach
System approach
Person approach:
people are usually the root cause of errors
strong link to psychology (bio/psycho/social elements)
psychologically satisfying
hinders error reduction
Railroad error taxonomy interactions:
interaction between men
man machine interaction
human environment interaction
In automotive error taxonomy:
mode errors - erroneous classification of the situation (ex. wrong pedal)
description errors - ambiguous or incomplete specification of intention
Aviation safety reporting system - oldest taxonomy discussed (1976)
Railroad or healthcare - newest taxonomy (early 2000s)
Aviation Reporting Safety System:
voluntary, confidential and non-punitive incident reporting system
designed because pilots were unaware of their immediate surroundings as well as what else was flying in the air
designed to help enable information sharing among other pilot operators and aviation community
helped identify and eliminate unsafe conditions and prevent accidents
Three classes of error taxonomy for healthcare:
Behavioral
Contextual
Conceptual
Accidents:
Event with consequences resulting in loss or harm
Sometimes reserved for failures occurring from unknowable triggers (random events)
Faults
Adverse event/failure linked to elements of the system
Incident
Event that COULD have resulted in loss or harm but may not have
Near misses
Root Cause Analysis - process with a goal of finding the underlying (lowest level) trigger for an accident or incident.