Particle model of matter

Cards (16)

  • Density = mass / volume
  • What do you use to measure the volume of an irregular object
    Eureka can
  • How are particles in a solid
    • are in a regular arrangement
    • vibrate about a fixed position
    • sit very closely together
  • How are particles in a liquid
    • are randomly arranged
    • move around each other
    • sit close together
  • How are particles in a gas
    • are randomly arranged
    • move quickly in all directions
    • are far apart
  • Adding or removing energy from a material can change its state. Heating a solid material will cause it to melt from a solid to a liquid. Continued heating will cause the liquid to boil or evaporate to form a gas. In some instances, a solid material can go straight to being a gas without first becoming a liquid when heated. This process is called sublimation.
  • The specific heat capacity of a material is the energy required to raise one kilogram (kg) of the material by one degree Celsius (°C).
  • change in thermal energy = mass × specific heat capacity × temperature change
  • Specific latent heat is the amount of energy required to change the state of 1 kilogram (kg) of a material without changing its temperature.
  • change in thermal energy = mass × specific latent heat
  • The particles in a gas are moving very quickly in random directions. The speeds of the particles vary but, on average, they move quicker than they do in liquids and solids.
  • Pressure = force / area
  • Since the particles in a gas are moving fast and randomly, collisions occur frequently. These collisions may be between two particles, between a particle and the wall of the container, or between a particle and something else in the container.
  • The temperature of a gas is a measure of the average kinetic energy of its particles - the higher the temperature, the higher the average kinetic energy.
  • pressure × volume = constant
  • How can pressure be increased
    • increasing the temperature - this increases the force of each collision
    • decreasing the volume - this increases the number of collisions per second