Repeated exposure to violence reduces normal levels of physiological and psychological arousal associated with anxiety, making aggressive behaviour more likely
Normal social constraints against certain behaviours can be weakened by environmental triggers, and these behaviours then appear temporarily socially acceptable and therefore more likely
Strength of desensitisation as an explanation for media influences on aggression
Has supporting evidence
Real-world evidence shows lower arousal in violent media users, suggesting desensitisation has a strong effect on how violence is perceived and is linked to greater willingness to be aggressive
Participants who were habitual viewers of violent media
Showed lower levels of arousal as they watched violent film clips, reported higher levels of pleasant arousal and lower levels of anxious arousal, and gave louder bursts of white noise (measure of aggression) to a confederate without being provoked (proactive aggression)
Repeated viewing of aggressive media, especially game playing (and violent images), provides us with ready-made scripts about aggression and how violent situations may 'play out'
Strength of disinhibition as an explanation for media influences on aggression
Has supporting evidence
Berkowitz and Alioto found participants who saw a film depicting aggression as vengeance gave more electric shocks of a longer duration to a confederate, suggesting media violence may disinhibit aggressive behaviour when presented as justified
Overall, found modest but significant effect sizes for exposure to media violence on aggressive behaviours and thoughts, angry feelings, and arousal level
Male participants listened to songs featuring aggressively derogatory lyrics about women
They recalled more negative qualities about women and behaved more aggressively towards a female confederated, compared to when they listened to neutral lyrics
Participants blasted their opponents with white noise (a random, multi-frequency sound) for longer and rated themselves higher on the State hostility scale after playing Wolfenstein 3D (violent 'first person shooter' game) compared to those who played Myst (slow-paced puzzle game)
Surveyed 430 children (aged 7-9) at two points during the school year
Children who had high exposure to violent video games became more verbally and physically aggressive and less prosocial (as rated by themselves, their peers, and their teachers)
Strength of cognitive priming as an explanation for media influences on aggression
Has practical application
Bushman and Anderson argued that someone who habitually watches violent media accesses stored aggressive scripts more readily, meaning they are more likely to interpret cues as aggressive, resort to a violent solution, and fail to consider other alternatives
Ignoring alternative explanations such as biology, physiological response, social factors, social learning theory, and cognition/scripts is a limitation of these explanations
Bjorkqvist found that 5-6 yr old Finnish children who had watched violent films were rated much higher on measures of physical aggression than children who had watched non-violent films
Heusmann studied children from Chicago in 1977 and then in 1992. They found habitual early exposure to TV violence predicted adult aggression in boys and girls, regardless of socioeconomic status and intelligence
Found modest, significant effect sizes for exposure to media violence on aggressive behaviours, thoughts, and feelings. Short term effects were greater for adults and long-term effects greater for children
Found short term increases in levels of physiological arousal, hostile feelings, and aggressive behaviour following violent game play compared to non-violent game play
Anderson and Dill found that participants blasted their opponents with white noise sounds for longer and rated themselves higher on the State Hostility Scale after playing a violence first person short game compared to a slow-paced puzzle game
These explanations will never create a comprehensive explanation for aggression as there will always be other factors not accounted for, decreasing their utility and credibility in explaining media influences on aggression