operant conditioning

Cards (33)

  • Operant conditioning
    A type of learning where behaviour is acquired + maintained based on its consequences
  • Reinforcement
    • Increases likelihood of observed behaviour being repeated
  • Punishment
    • Decreases likelihood of observed behaviour being repeated
  • Positive reinforcement
    Carrying out a behaviour to receive a reward
  • Negative reinforcement
    Carrying out a behaviour to avoid negative consequences
  • Behaviour are repeated when they lead to positive consequences (form of reinforcement such as rewards)
  • Positive consequence: behaviour increases the chances of doing it again
  • Negative consequence: avoid doing behaviour
  • Primary reinforcer
    An innately reinforcing stimulus, often satisfies a biological need
  • Secondary/Conditioned reinforcer
    A stimulus that gains its reinforcing power through its association with a primary reinforcer
  • Shaping
    Operant conditioning procedure in which reinforcers guide behavior towards desired target behavior through successive approximations
  • Positive punishment
    A negative stimulus is added in order to prevent a behaviour
  • Negative punishment
    Taking away something positive as a punishment
  • Punished behavior is suppressed, not forgotten
  • Punishment does not teach appropriate behavior
  • Punishment causes unwanted behaviors to reappear in its absence
  • Punishment justifies pain to others
  • Physical punishment may increase aggressiveness by modeling aggression as a way to cope with problems
  • Punishment is sometimes accompanied by unseen benefits (learn that it is a way to get attention)
  • Continuous reinforcement
    An animal/human is positively reinforced every time a specific behaviour occurs
  • Continuous reinforcement
    • Response rate is SLOW, extinction rate is FAST
  • Fixed ratio reinforcement
    Behaviour is reinforced only after behaviour occurs a specified number of times
  • Fixed ratio reinforcement
    • Response rate is FAST, extinction rate is MEDIUM
  • Fixed interval reinforcement
    One reinforcement is given after a fixed time interval providing at least one correct response has been made
  • Fixed interval reinforcement
    • Response rate is MEDIUM, extinction rate is MEDIUM
  • Variable ratio reinforcement
    Behaviour is reinforced after an unpredictable number of times
  • Variable ratio reinforcement
    • Response rate is FAST, extinction rate is SLOW
  • Variable interval reinforcement
    Providing one correct response has been made, reinforcement is given after an unpredictable amount of time has passed
  • Variable interval reinforcement
    • Response rate is FAST, extinction rate is SLOW
  • Fixed-ratio: Reinforces a response only after a specified number of responses, e.g. Buy 10 coffees, get one free
  • Variable-ratio: Reinforces response after an unpredictable number of responses, e.g. Slot machines
  • Fixed-interval: Reinforces a response only after a specified time has elapsed, e.g. Weekly pay checks
  • Variable-interval: Reinforces a response at unpredictable time intervals, e.g. Pop quizzes