Topic 8-decision making

    Cards (17)

    • Expected value (EV): average outcome if a scenario is repeated many times. Calculated using probabilities and values of possible outcomes
    • Prospect theory:
      • people do not make decisions based on expected values, probabilities, and absolute outcomes
      • people make decisions based on subjective utility, decision weights, and relative outcomes
    • Subjective utility:
      • people transform objective value into subjective utility
      • Diminishing marginal utility
      • subjective utility increases more slowly than objective value, especially at large values
    • Loss aversion: losses loom larger than gains
    • Utility function = diminishing marginal utility + loss aversion
    • Decision weight:
      • people transform objective probability into subjective decision weights
      • small probabilities are overweighted
      • large probabilities are underweighted
    • Framing effect: people make decisions based on gains and losses relative to a point of reference, not based on absolute outcomes
      • changing the way a question is asked to create a different point of reference leads to different valuations and thus different choices
    • Learning driven by rewards:
      • activity of midbrain dopamine neurons is related to reward
      • but dopamine neurons do more than simply report occurence of reward:
      • they code deviations from predictions about time and magnitude of reward
    • Reward prediction error: The difference between the actual reward and the predicted reward
    • Dopamine and reinforcement learning:
      • we are continuously predicting expected future rewards
      • we take actions to maximize future rewards
      • when we receive information that violates our expectations, it generates a reward prediction error
    • Reinforcement learning and addiction:
      • opioids physiologically trigger the release of dopamine
      • this is misinterpreted as a reward prediction error signal
      • thus, opioids, hijack the reinforcement learning mechanism
    • Ventromedial prefrontal cortex patients:
      • perform normally on IQ tests
      • seem to make poor decisions in life
    • Iowa gambling task and VMPFC patients:
      • conceptual knowledge alone did not lead to good decision making
      • predictions of expected emotions were necessary for good decision making
      • epected emotions preceded concptual understanding
      • patients with damage to VMPFC could not generate expected emotions
      • immediate reward > long-term outcomes (temporal discounting)
    • Prefrontal cortex functions:
      • maintenance and updating of goals
      • inhibition of prepotent actions
      • shifting between rules, sets, and tasks
      • monitoring and adjusting performance
      • integrating multiple sources of value
    • Rostral/caudal: abstraction
      • Rostral
      • complex, abstract, long timeframe
      • Caudal
      • simple, concrete, short timeframe
    • Ventral/dorsal: what vs where
      • Ventral
      • what, why, meaning oriented
      • Dorsal
      • where, how, action oriented
    • Medial/lateral: emotion vs cognition
      • Medial
      • hot/affective
      • value-based
      • internal/body-oriented
      • Lateral
      • cold/cognitive
      • feature-based
      • external/environment-oriented
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