maintenance of gambling behaviour - operant conditioning (2)
schedules of reinforcement:
continuous reinforcement - reward every time e.g., pay out every time someone gambles (not going to happen - not lucrative)
behaviour is picked up really quickly (Skinner's rats), soon become satiated, motivation wanes
fixed ratio reinforcement (partial) - reward only after a behaviour occurs a specified number of times e.g., prize every 10p entered
picked up quite quickly, will not but in final 10p of a pound as can't win