initiation of gambling behaviour- social learning theory
media stories about people winning -> vicarious reinforcement -> imitation to receive similar rewards
maintenance of gambling behaviour - operant conditioning (1)
positive reinforcement - feelings of euphoria when winning (research shows near-misses activate the reward pathway in the same way), financial rewards, increased status/praise from peers
negative reinforcement - escape stress/boredom/loneliness of every day life, escape anxiety, escape poverty, escape lowsocialstatus
maintenance of gambling behaviour - operant conditioning (2)
schedules of reinforcement:
continuous reinforcement - reward every time e.g., pay out every time someone gambles (not going to happen - not lucrative)
behaviour is picked up really quickly (Skinner's rats), soon become satiated, motivation wanes
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fixed ratio reinforcement (partial) - reward only after a behaviour occurs a specified number of times e.g., prize every 10p entered
picked up quite quickly, will not but in final 10p of a pound as can't win
maintenance of gambling behaviour - operant conditioning (3)
schedules of reinforcement:
fixed interval reinforcement (partial) - reward after a fixed period of time - providing the behaviour has occurred at least once e.g., a win every 3 minutes
picked up relatively quickly - put 10p in every 3 minutes - minimal money spent compared to others
maintenance of gambling behaviour - operant conditioning (4)
schedules of reinforcement:
variable ratio/interval reinforcement (partial) (most common) - behaviour rewarded after an unpredictablenumber of times/interval of times e.g., can't walk away from slot machine as next play could win
takes longer to work as may not get first win (and subsequent win) as fast - no fixed pattern to predict from - could win any time - keep going indefinitely
relapse of gambling behaviour - classical conditioning: cue reactivity (1)
cues are dependant on the type of gambling and refer to places, people, situations or objects one comes to associate with gambling
for example: places - betting shops, casino, pub | people - other casino regulars | situations - pay day / acquisition of money, bored, anxious | objects - device (mobile phone/laptop), coins
relapse of gambling behaviour - classical conditioning: cue reactivity (2)
unconditioned stimulus (gambling) -> unconditioned response (wins and near-misses activate the reward pathway)
neutral stimulus (cues) -> conditioned stimulus (cues after pairing/association of ucs and ns) -> conditioned response (craving for gambling)
ao3 - research support (1)
Mark Dickerson (1979) - investigation into betting office gambling
directobservation into and comparison of behaviour of high-frequency and low-frequency gamblers
ao3 - research support (2)
high-frequency gamblers were more likely to place a bet in the last 2 minutes before the start of the race, low-frequency placed bets earlier
concluded high-frequency gamblers find the excitement of the build up to the race rewarding regardless of result - delay before placing the bet is to prolong and intensify the build up -> evidence for role of positive reinforcement in gambling
ao3 - research support (evaluation) (3)
real world setting -> ecological validity
one observer - no way of checking reliability of observations - no inter-observer reliability - observer bias not eliminated - findings of study may not be valid
ao3 - individual differences
many people dabble in gambling, but 95% don't develop an addiction despite experiencing the same reinforcement
implies involvement of other factors
ao3 - alternatives
personality traits could act as an explanation for why some people develop an addiction and others don't
this includes sensationseeking, impulsivity and compulsivity
there is question as to the ultimate cause of personality traits - are they learned or genetically determined
ao3 - applications
cue reactivity explains relapse in addiction - in therapy, an individual's cues could be identified and strategies to avoid them could be developed
issues in practicality for gambling, as advertisements are common and often unavoidable - for tobacco, the government put in place the Tobacco Display Ban in 2012 for large stores and 2015 for smaller stores