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skill acquisition glossary
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Created by
Sophie Schofield
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Cards (34)
Skill
The ability to carry out a task with
pre-determined
results often within a given amount of time,
energy
or both
Open skill
Those that have
variables
that change constantly and are performed in an
unpredictable
environment
Gross
skill
Involve
large muscle
groups
Fine skill
Coordination
of small
muscles
Self paced
skill
The performer determines the
time
and
pace
of the skill execution
Externally paced skill
The timing and form are determined by the factors
outside
the control of the performer
Discrete
skill
Distinct
beginning
and
end
Serial skill
Consisting of several discrete skills with
distinct parts
, the
order
of which is very important
Low organised
skill
Uncomplicated
and have little organisational structure and whose subroutines tend to be discrete and may be practised
separately
High
organised
skill
Complex organisational structure with
subroutines
which are closely linked and cannot be practised
separately
Simple skill
Straight forward
, requires
little concentration
and cognitive ability
Complex
skill
Complicated skills requiring a lot of
attention
or
practice
Transfer
The capacity to apply
acquired knowledge
and skills to
new situations
Positive transfer
When the
learning
or training carried out in one situation proves helpful to
learning
in another situation
Negative transfer
When having learnt one skill, makes learning the second skill more
difficult
Zero transfer
When learning one skill has
no effect
on the performance of another skill
Bilateral transfer
Acquired in a particular task by practice on one
limb
can often be carried over to the other
limb
Retroactive transfer
The effect that learning a new skill has on a
previously
learnt one. Can be both
positive
or negative
Whole practice
A skill is taught without breaking it down into parts or
sub-routines
Whole-part-whole
Parts os the skill containing errors are practiced in
isolation
before attempting the
whole
skill again
Progressive part
Where the
parts
are
progressively built
upon until the whole skill is performed
Chaining
Same as
progressive
part
Massed
The skill to be mastered is
repeated
over an
extended
period of time
Distributed
The skill to be mastered is interspersed with other
training
or
rest
Mental
Athlete
visualises themselves performing a skill. There is no actual
physical
movement involved
varied
Changing the
practice
type and
drills
Learning plateau
Were the learning of a skill starts to
flatten
out after an initial period of
success
Behaviourism / operant conditioning
Where learning takes place due to
reward
or
punishment
Feedback
Information given to a performer either
during
or
event
an event
Concurrent
At the
same
time as
Terminal
At the
end
Cognitive
When you have to
think
Autonomous
Doing something on your own without having to
think
Associative
When you can nearly do something on your own but still need to
think
and have some
feedback