skill acquisition glossary

Cards (34)

  • Skill
    The ability to carry out a task with pre-determined results often within a given amount of time, energy or both
  • Open skill
    Those that have variables that change constantly and are performed in an unpredictable environment
  • Gross skill

    Involve large muscle groups
  • Fine skill
    Coordination of small muscles
  • Self paced skill

    The performer determines the time and pace of the skill execution
  • Externally paced skill
    The timing and form are determined by the factors outside the control of the performer
  • Discrete skill

    Distinct beginning and end
  • Serial skill
    Consisting of several discrete skills with distinct parts, the order of which is very important
  • Low organised skill

    Uncomplicated and have little organisational structure and whose subroutines tend to be discrete and may be practised separately
  • High organised skill

    Complex organisational structure with subroutines which are closely linked and cannot be practised separately
  • Simple skill
    Straight forward, requires little concentration and cognitive ability
  • Complex skill

    Complicated skills requiring a lot of attention or practice
  • Transfer
    The capacity to apply acquired knowledge and skills to new situations
  • Positive transfer
    When the learning or training carried out in one situation proves helpful to learning in another situation
  • Negative transfer
    When having learnt one skill, makes learning the second skill more difficult
  • Zero transfer
    When learning one skill has no effect on the performance of another skill
  • Bilateral transfer
    Acquired in a particular task by practice on one limb can often be carried over to the other limb
  • Retroactive transfer
    The effect that learning a new skill has on a previously learnt one. Can be both positive or negative
  • Whole practice
    A skill is taught without breaking it down into parts or sub-routines
  • Whole-part-whole
    Parts os the skill containing errors are practiced in isolation before attempting the whole skill again
  • Progressive part
    Where the parts are progressively built upon until the whole skill is performed
  • Chaining
    Same as progressive part
  • Massed
    The skill to be mastered is repeated over an extended period of time
  • Distributed
    The skill to be mastered is interspersed with other training or rest
  • Mental
    Athlete visualises themselves performing a skill. There is no actual physical movement involved
  • varied
    Changing the practice type and drills
  • Learning plateau
    Were the learning of a skill starts to flatten out after an initial period of success
  • Behaviourism / operant conditioning
    Where learning takes place due to reward or punishment
  • Feedback
    Information given to a performer either during or event an event
  • Concurrent
    At the same time as
  • Terminal
    At the end
  • Cognitive
    When you have to think
  • Autonomous
    Doing something on your own without having to think
  • Associative
    When you can nearly do something on your own but still need to think and have some feedback