EDUC 103

Cards (59)

  • Technological ICT competencies
    • Teachers' knowledge and technical training on how to use and maintain ICT equipment and software
  • Pedagogical ICT competencies
    • Teachers' instructional practices and knowledge of the curriculum, developing applications within their disciplines that make effective use of ICT to support and extend teaching and learning
  • Didactical ICT competencies
    • Subject knowledge of the teacher that is to be learned or taught
  • Social ICT competencies
    • Understanding of teachers with social and ethical issues surrounding ICT and apply that understanding in their practice
  • DepEd Order 42, S. 2017: "Show skills in the selection, development and use of the variety of teaching learning resources including ICT to address learning goals."
  • Domain 1: Understanding ICT Policies
    • Demonstrate awareness of policies affecting ICT in education
    • Comply with ICT policies as they affect teaching-learning process
    • Contextualize ICT policies to the learning environment
  • Domain 2: Curriculum and Assessment
    • Demonstrate understanding of concepts, principles, and theories of ICT systems as they apply to teaching-learning
    • Evaluate digital and non-digital learning resources in response to student's diverse needs
    • Develop digital learning resources to enhance teaching-learning
    • Use ICT as a tool to develop 21st century skills: information, media and technology skills, learning and innovation skills, life and career skills and effective communication skills
  • Domain 3: Pedagogy
    • Apply relevant technology tools for classroom activities
    • Use ICT knowledge to solve complex problems and support student collaborative activities
    • Model collaborative knowledge construction in face-to-face and virtual environments
  • Domain 4: Technology Tools
    • Demonstrate competence in the technical operations of technology tools and systems as they apply to teaching and learning
    • Use technology tools to create new learning opportunities to support communities of learners
    • Demonstrate proficiency in the use of technology tools to support teaching and learning
  • Domain 5: Organization and Administration
    • Manage technology-assisted instruction in an inclusive classroom environment
    • Exhibit leadership in share decision-making using technology tools
  • Domain 6: Teacher Professional Learning
    • Explore existing and emerging technology to acquire additional content and pedagogical knowledge
    • Utilize technology tools in creating communities of practice
    • Collaborate with peers and stakeholders to access information in support of professional learning
  • Domain 7: Teacher Disposition
    • Demonstrate social, ethical, and legal responsibility in the use of technology tools and resources
    • Show positive attitude towards the use of technology tools
  • ISTE-NETS*T
    • Technology Operations and Concepts
    • Planning and Designing Learning Environment and Experiences
    • Teaching, Learning and Curriculum
    • Assessment and Evaluation
    • Productivity and Professional Practice
    • Social, Ethical, Legal and Human
  • MILEU
    • Learning environment/surroundings
  • MATTER
    • Content of learning
  • METHOD
    • Teaching-learning strategies
  • MATERIAL
    • The resources of learning
  • MEDIA
    • Communication in teaching and learning
  • MOTIVATION
    • Arousing and sustaining interest in learning
  • MASTERY
    • The be-all and end-all of learning
  • MEASUREMENT
    • Getting evidence of learning
  • Lesson Plan
    • Objectives
    • Subject Matter (Milieu, Motivation, Material, Media)
    • Lesson Proper (Matter, Method, Mastery)
    • Evaluation (Measurement)
  • Edgar Dale introduced the 'Cone of Experience'
  • Cone of Experience
    • The Cone placed different educational media and methods in a continuum from the most concrete experiences at the bottom to the most abstract at the top
  • Corrupted Cone: 10% read, 20% hear, 30% see, 50% see & hear, 70% see & write, 90% do
  • Common misconceptions: The Cone is often wrongly referred to as the 'Cone of Learning','Learning Pyramid' or 'Remembering Cone'. Does the Cone mean that all teaching and learning must move systematically from base to pinnacle? Can we overemphasize the amount of direct experience that is required to learn a new concept? Are the upper levels of the Cone for the older student and the lower ones for the child?
  • Direct Purposeful Experiences
    • Senses
    • Gamification and Digital Game Based Learning
    • Classroom processes or practices: Teach others, Experimentation, Design, Immediate Use/First hand Experiences
  • Direct Purposeful Activities
    • Preparing meals or snacks
    • Making a piece of furniture
    • Performing a laboratory experiment
    • Delivering a speech
  • Contrived Experiences
    • Model
    • Mockup
    • Specimen
    • Object
    • Simulation
  • Dramatized Experiences
    • Plays
    • Pageants
    • Pantomime
    • Tableau
    • Role-Playing
    • Puppets: Shadow puppets, Rod puppets, Glove-and-finger puppets, Marionettes
  • Demonstrations
    • Uses instructional materials, illustration boards, individual PowerPoint presentation and group presentations
  • Study Trips
    • Uses smartphones, camera, pocket, WIFI, powerbank, laptop
  • Exhibits
    • Bring the outside world into the classroom
  • Visual Symbols
    • Drawings
    • Cartoons
    • Strip drawings
    • Diagrams: Tree Diagram, Affinity Diagram, Fishbone Diagram
    • Charts: Time Chart, Tree or Stream Chart, Flowchart, Organizational Chart, Comparison and Contrast Chart, Pareto chart, Gantt chart
    • Graphs: Circle Graph, Bar Graph, Pictorial Graph
    • Graphic organizers
    • Maps: Physical Map, Relief Map, Political maps
    • Poster
  • Verbal Symbols
    • Words, phrases, sounds, or other utterances that are spoken aloud
  • 3 Significant Modes of Learning
    • Enactive
    • Iconic
    • Symbolic
  • TPACK

    • Content Knowledge
    • Pedagogical Knowledge
    • Technological Knowledge
    • Pedagogical Content Knowledge
    • Technological Content Knowledge
    • Technological Pedagogical Knowledge
    • Technological Pedagogical Content Knowledge
  • International Policies
    • UNESCO ICT-in-Education Toolkit
    • SABER Initiative
  • Eight Policy Themes
    • Vision & Planning
    • ICT Infrastructure
    • Teachers
  • Technological Pedagogical Content Knowledge
    The knowledge required by teachers for integrating technology into their teaching in any content area