MIL

Cards (128)

  • Motion
    An act or process of changing place or position or being moved
  • Zoetrope
    A simple toy that made it possible for a series of pictures to be viewed in rapid succession, creating the illusion of motion
  • Thomas Edison invented the Kinetograph, the world's first motion-picture camera

    1890
  • Slow Motion
    Used to convey dream-like or fantasy situations and emphasize reactions, such as grief or bewilderment
  • Accelerated Motion
    Often used for comic effects, as evident in early silent comedy movies
  • Reverse Motion
    Defies the natural flow of time, making the impossible happen or unhappen
  • Stopped Motion
    Uses still photographs. The action of an otherwise moving sequence can also be stopped by repeating the same frame when editing the film
  • Motion Media
    A form of media that is based on moving images with audio and interaction functions
  • Visual Effects
    The process of applying effects to a film, video, or animated footage
  • Compositing
    Where images and footage are combined in layers. In keying, backgrounds from shots are removed, so they can be composited with new ones. Color correction fixes the color of footage to achieve consistency
  • Animation
    The process of sequencing drawings, computer-generated artwork, or photographs of models to create the illusion of a moving image
  • Types of Animation
    • Hand-drawn
    • Computer-generated
    • Model
  • Cel Animation
    A traditional animation technique where a transparent sheet (cel) is used for each hand-drawn frame, and the cels are layered to produce a single animation frame
  • Path Animation
    Exists as mathematical entities, called vectors, stored by the animation program. An image or a combination of images, called a sprite, moves as an independent object. The vectors define how the movement of the sprite along a motion path, called splines
  • 2D Animation
    Drawn by considering two coordinate axes along the X and Y directions and depict animated objects on flat surfaces
  • 3D Animation
    Defines locations of objects in space and involves modeling, rendering and adding surface properties, lighting, and camera motions
  • Computer-Generated Animation
    Based on the keyframe concept, simulating the process of cel animation by placing the animated object on a timeline to depict the flow of time
  • Elementary Animation
    Can be created by using Microsoft PowerPoint, GIF animator, Adobe After Effects, and Dynamic HTML
  • Motion Graphic Design
    A specialized area of TV, video, film, and web and device content production, involving the movement of objects within the design
  • Motion Video
    A combination of an image and an audio, consisting of a set of still images called frames displayed to the user one after another at a specific speed, known as the frame rate, measured in the number of frames per second (fps)
  • Video Formats
    • AVI (audio/video interleaved)
    • MOV (Quicktime Movie)
    • WMV (Windows Media Video)
    • MP4 (MPEG-4)
  • Resolution
    The ability of a lens to define visual detail, usually measured as the number of lines per millimeter than can be separately identified
  • Pixel
    Any of the hundreds of thousands of individually addressable coded areas of light and shade that make up a TV or computer screen image
  • Pixel Aspect Ratio
    The ratio of the length to the width of the pixel on display
  • Screen Aspect Ratio
    Related to the pixel aspect ratio by the governing relation: screen aspect ratio = original video resolution × pixel aspect ratio of screen
  • High-Definition (HD) Video
    The most common resolution used today, with a resolution of 1920x1080 and an aspect ratio of 16:9
  • Standard-Definition (SD) Video
    All resolutions below 1280 × 720, including 720 x480 for North America (NTSC) and 720 576 for Europe (PAL)
  • Ultra-High-Definition (UHD) Video
    Has a resolution of 3840 x 2160, which is twice the resolution of HD video in both the horizontal and the vertical dimensions
  • Large Screen Digital Imagery (LSDI)

    A resolution of 7 680 × 4 320 for super large screens, such as those found at theme parks, sports venues, and concerts
  • Types of Digital Resolution
    • Bit Resolution (bit depth or color depth)
    • Device Resolution (dots or pixels per inch)
    • Screen Resolution (screen frequency)
    • Image Resolution (pixels per inch)
    • Output Resolution (capability of a printer or other output device)
  • Speed
    Perceived speed refers to how fast we perceive an object to move onscreen. Pace refers to the perceived speed of the overall tempo, while tempo and rate refer to the perceived duration of the individual event sections
  • Direction
    The direction of movement or motion path of elements in your shot can determine where the best cuts should be
  • Timing and Transition
    Any still image has implied motion or implied stasis, while motion graphics share compositional principles with print
  • Sound
    Sound plays a considerable role in shaping the way motion is choreographed. Other variables, such as tempo. pitch, texture, and distance, play an important role
  • Color
    Can be animated over time
  • Contrast
    Contrasting colors can symbolize ideas and express emotions to produce a desired audience response
  • Hierarchy
    Usually dependent upon contrast, hierarchy is the product of the need for direction. It allows you to organize complex information and direct a viewer's attention throughout the frame on an informational and a visual level
  • Repetition and Variety
    Pictorial rhythm can be achieved through repetition and variation. They break predictability by introducing change
  • Value
    The advantage of contrasting the value of tones or colors. This technique can enrich visual messages, It can also be used to create focal points in a composition
  • Text
    One of the greatest inventions in our history, the most manageable form of media, makes it easy to share information, used to record information and knowledge