A simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Users typically wear a VR headset that covers their eyes and ears, blocking out the physical world and replacing it with a virtual one, but the experience can be enhanced with haptic gloves and other equipment.
Virtual Reality (VR)
Used in gaming, simulations, training, education, and even therapy
Provides an immersive experience that can transport users to different places or scenarios
Augmented Reality (AR)
An interactive experience that combines the real world and computer-generated content, adding or supplementing to our existing reality with digital objects and enhancing our presence by 'augmenting' reality.
Augmented Reality (AR)
AR experiences can be viewed through various devices such as smartphones, tablets, smart glasses, or specialized AR headsets
AR applications range from gaming and entertainment to practical uses like navigation, remote assistance, industrial design, and education
How VR and AR are being used in Education
1. Experiential learning
2. Virtual trips
3. Simulations and training
4. Interactive learning
How VR and AR are being used in Healthcare
1. Medical training and education
2. Surgical planning and practice
3. Pain management and therapy
4. Physical rehabilitation
5. Remote consultations and diagnostics
6. Cognitive rehabilitation
How VR and AR are being used in Entertainment
1. Immersive gaming
2. Augmented reality experiences
3. Virtual concerts and events
Potential positive psychological and social impacts of prolonged VR/AR use
Increased engagement in learning
Enhanced empathy and perspective-taking
Social interaction and connection
Stress reduction and relaxation
Improved cognitive functioning
Emotional regulation and exposure therapy
Potential negative psychological and social impacts of prolonged VR/AR use
Isolation and loneliness
Reality confusion
Addiction
Escapism
Psychological stress
Motion sickness and disorientation
Impacts on perception and cognition
Privacy and security concerns
Ways VR and AR are shaping the future of workplace environments