instrumental conditioning

Cards (21)

  • instrumental conditioning
    learned contingency between behavior and consequence
  • law of effect
    • behavior with positive consequence is stamped in/used a lot
    • behavior with negative consequence is stamped out
  • reinforcer
    stimulus is presented after response that impacts frequency that responses are performed
  • presentation of positive reinforcement (reward training)

    increases behavior
  • removal of negative reinforcement (escape training)

    increase behavior
  • presentation of negative reinforcement (punishment training)

    decrease behavior
  • removal of positive reinforcement (omission/time-out training)

    decrease behavior
  • auto-shaping
    • gradual modification of behavior by rewarding particular response
    • only works with simple behaviors without external guidance
    • shapes by successive approximation to desired behavior
    • rewards successive steps
  • chaining
    • used to develop sequence of behavior
    • each behavior is reinforced with opportunities to perform next behavior in sequence
    • reinforces behavior as long as it's performed in the defined order
    • behavior and order are set prior to training
  • discrimination stimulus (SD or S+)

    signal when the contingency between a particular behavior and reinforcement is (un)valid
  • S[delta] or S-

    indicated when contingency relationship is not valid (not rewarded)
  • continuous reinforcement (CRF)
    • response elicits reinforcement at every trial
    • rare
  • partial reinforcement (PRF)
    • more common
    • fixed ratio, fixed interval, variable ratio, variable interval
  • ratio
    • per number of responses
    • based on number of responses made by subject
  • interval
    • time
    • based on amount of time since the last response was reinforced
  • fixed
    • constant
    • conditions are consistent across trials
  • variable
    • random (ratio/interval schedule)
    • rewards follow variable amount work/time
  • fixed ratio (FR-#)
    • pause and run patter
    • procrastination during pause
  • variable ratio (VR-#)

    more/same reward for less work creates more motivation for responses
  • fixed interval (FI-#)
    • scallop pattern
    • after reinforcement there is a low period when responses stop then slowly pick up again
    • responses peak just before reinforcement
  • variable interval (VI-#)

    steady rate to make sure not to miss opportunity for reinforcements