We need to take into account cognitive processes involved and cognitive limitations of users
We can provide knowledge about what users can and cannot be expected to do
We can identify and explain the nature and causes of problems users encounter
We can supply theories, modelling tools, guidance and methods that can lead to the design of better interactive products
Cognition
What goes on in our heads when we carry out our everyday activities
Cognitive processes
Thinking
Remembering
Learning
Daydreaming
Decision making
Seeing
Reading
Writing
Talking
Cognition is distinct from emotional and volitional processes involved in wanting and intending
Core cognitive aspects
Attention
Perception and recognition
Memory
Learning
Reading, speaking and listening
Problem-solving, planning, reasoning and decision-making
Attention
The process of selecting things to concentrate on at a point in time from the mass of stimuli around us
Attention allows us to focus on information that is relevant to what we are doing
Attention involves audio and/or visual senses
Attention is easy or difficult depending on
Whether we have clear goals
Whether the information we need is salient in the environment
Focussed and divided attention enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events
Information at the interface should be structured to capture users' attention, e.g. use perceptual boundaries (windows), colour, reverse video, sound and flashing lights
Perception refers to how information is acquired from the environment via the different sense organs – eyes, ears, fingers – and transformed into experiences of objects, events, sounds, and tastes
Text should be legible and icons should be easy to distinguish and read
Representations of information need to be designed to be perceptible and recognizable across different media
Design icons and other graphical representations so that users can readily distinguish between them
Obvious separators and white space are effective visual methods for grouping information that make it easier to perceive and locate items
Design audio sounds to be readily distinguishable from one another so that users can perceive how they differ and remember what each one represents
Research proper colour contrast techniques when designing an interface, especially when choosing a colour for text so that it stands out from the background
Haptic feedback should be used judiciously. The kinds of haptics used should be easily distinguishable
Memory
Involves recalling various kinds of knowledge that allow us to act appropriately
We don't remember everything, memory involves filtering and processing what is attended to
Context is important in affecting our memory (i.e., where, when)
We recognize things much better than being able to recall things
We are better at remembering images than words
Interfaces are largely visual because of this
Personal information management
The design challenge of deciding the best way of helping users organize their content so that it can be easily searched
Naming is the most common means of encoding files, but trying to remember a name of a file created some time back can be very difficult, especially when have 1000s and 1000s
Memory involves 2 processes: recall-directed and recognition-based scanning
File management systems should be designed to optimize both kinds of memory processes, e.g. Search box and history list
Help users encode files in richer ways, provide them with ways of saving files using colour, flagging, image, flexible text, time stamping, etc
Multifactor authentication (MFA)
How to manage security concerns, especially preventing fraudulent transactions
Reduce cognitive load by avoiding long and complicated procedures for carrying out tasks
Design interfaces that promote recognition rather than recall by using familiar interaction patterns, menus, icons, and consistently placed objects
Provide users with a variety of ways of labelling digital information (for example files, emails, and images) to help them easily identify it again using folders, categories, colour, tagging, time stamping, and icons
Learning
Closely connected with memory, involves the accumulation of skills and knowledge that would be impossible to achieve without memory
Types of learning
Incidental - occurs without any intention to learn
Intentional - is goal-directed with the goal of being able to remember it