dandt

Cards (69)

  • Fossil fuels are a finite resource, meaning that they cannot be replaced once extracted from the ground
  • In 2015, 80 per cent of energy consumed in the world came from fossil fuels
  • In early 2018, the UK's dependence on fossil fuels was at a low of 77 per cent
  • Examples of fossil fuels
    • coal
    • natural gas
    • oil
  • Coal used for electricity generation
    1. Burning of coal, usually crushed first
    2. Heating water to form steam
    3. Steam builds up pressure and spins a turbine
    4. Turbine connected to an electrical generator
  • Coal
    • Enough coal on Earth to last hundreds of years
    • Produces high amounts of energy
  • Coal
    • Produces carbon dioxide when burned, contributing to global warming
    • Damage is caused to natural land when mining takes place
  • Natural gas
    • Emits less carbon dioxide than coal or oil
    • The UK has shale gas deposits
  • Natural gas
    • Gas is highly flammable - if there is a gas leak, an explosion can easily happen
    • Extracting gas might cause the pollution of water
  • Oil
    • A small amount of oil can produce a lot of energy
    • It is relatively easy to store and transport
  • Oil
    • Creates significant air pollution when burned
    • Considerable impact on water, land use and disposal
  • Modern material
    A material that has been developed through the invention of new or improved processes to improve the properties of the material, eg to make them stronger, faster, lighter and tougher
  • Modern materials
    • Concrete
    • Aluminium
    • Steel
  • Graphene
    • A single carbon layer material which is hypothetically 100 times stronger than steel
    • Could provide body armour that is bulletproof, invisible and almost weightless
    • If the whole of Wembley Stadium was covered in a layer of graphene, it would be almost invisible and be unbreakable, yet it could all be lifted it with one finger
  • Liquid crystal displays (LCDs)

    Use the light-modulating properties of liquid crystals to display an image
  • Liquid crystals
    • Are between a liquid and solid state
    • When charge is applied, the shape changes to either block light or let light through
  • Organic light-emitting diodes (OLEDs)
    • Allow devices to be thinner and lighter than LCDs
    • More expensive as each pixel is its own light
    • Allow for thinner panels and better colour and contrast
  • Nanomaterials
    Tiny particles of 1 to 100 nanometres (nm) that can be used in thin films or coatings
  • Nanomaterial applications
    • Oleophobic coatings on smartphone screens that repel greasy fingerprints
    • Hydrophobic materials that repel water
  • Breathable fabrics
    Allow body moisture to evaporate away from the body, through the use of a breathable membrane laminated between layers of fabric, whilst still remaining waterproof
  • Breathable fabric examples
    • Gore-Tex
    • Permatex
    • SympaTex
  • The systems approach to designing with programmable electronic devices is vital in understanding how today's electronic devices are programmed together with how they operate in the real world
  • Systems
    The series of events that makes a system
  • System block diagram
    • Considers the 'input, process and output' of a system
    • How the system will work is the 'process'
    • The 'input' is the part of the system that enables the process to start happening
    • They work together by sending signals to each other to make something happen
    • There can be more than one element in each section: input - starts the process, process - the thought process in the middle, output - the response or outcome
  • Example system diagram
    • Vending machine
  • Block diagrams
    • Clear, simple diagrams showing all of the input, process and output elements that make up the system being designed
    • They are easy to read and show how the circuit will work
  • Example block diagram
    • Radiator
  • Flowcharts
    • Clear diagrams showing the individual steps that will take place in the process
    • The shapes of the boxes always show a specific purpose
  • Circuit diagrams
    • Use simplified universal symbols to represent the electronic circuit and its components
    • Show how the components are connected
    • Understood across the world so others can follow them and make the same circuit
    • A graphical representation of how the electronic circuit has been joined
  • The systems approach to designing with programmable electronic devices is vital in understanding how today's electronic devices are programmed together with how they operate in the real world
  • Systems
    The series of events that makes a system
  • System block diagram
    • Considers the 'input, process and output' of a system
    • How the system will work is the 'process'
    • The 'input' is the part of the system that enables the process to start happening
    • They work together by sending signals to each other to make something happen
    • There can be more than one element in each section: input - starts the process, process - the thought process in the middle, output - the response or outcome
  • Block diagrams
    • Clear, simple diagrams showing all of the input, process and output elements that make up the system being designed
    • They are easy to read and show how the circuit will work
  • Flowcharts
    • Clear diagrams showing the individual steps that will take place in the process
    • The shapes of the boxes always show a specific purpose
  • Circuit diagrams
    • Use simplified universal symbols to represent the electronic circuit and its components
    • Show how the components are connected
    • Understood across the world so others can follow them and make the same circuit
    • A graphical representation of how the electronic circuit has been joined
  • Mechanical devices
    Can change one form of force to another
  • Mechanical devices
    • All moving parts work on some sort of mechanism
  • Motion
    The movement of a product
  • Visible motion
    Motion that can be seen, e.g. scissors blades
  • Hidden motion
    Motion that is not visible, e.g. sewing machine needle