learning

Cards (22)

  • Cognitive stage

    Verbal and error, conscious thoughts, not fluent
  • Cognitive stage

    • Schema, inconsistent movements, motor programmes
  • Associative stage

    More fluency, stored motor programmes, broader schema, kinaesthesis
  • Associative stage
    • Develops, negative feedback for errors
  • Autonomous stage

    Accurate, consistent, habitual, over-learned, with no conscious thought, more intrinsic feedback
  • Plateaus
    When learning stops progressing despite ongoing trials (effort)
  • Causes of plateaus
    • Poor quality reaching
    • Not physically able
    • Ease difficulty
    • Full potential has been reached
    • Boredom
    • Lack of motivation
  • Solutions to plateaus
    • Slowly introduce new tasks
    • Set achievable goals
    • Change coach / teaching style
    • Whole-part-whole practice
    • Correct errors
  • Insight learning
    Problem solving to understand why and adapting to new situations, involves trial and error, perceptual process, links to the information processing model
  • Insight learning
    • Optimised learning, skills can be adapted, develops schemas
  • Intervening variables
    Everything that contributes to a solution
  • Operant conditioning
    Learning through consequence, the stimulus-response bond is strengthened, by manipulating the environment, behavioural shaping
  • Positive reinforcement
    Strengthens stimulus-response bond, praise / success
  • Negative reinforcement
    Forms stimulus-response bond, removal of criticism
  • Punishment
    Weakens stimulus-response bond
  • Observational learning
    Situationalism (environmental learning), role models, imitation, demonstration (relevant, accurate)
  • Mediational processes

    • Attention
    • Retention
    • Reproduction
    • Motivation
  • Attention and retention

    Perceptual processes
  • Motor reproduction and motivation
    Psychomotor processes
  • Constructivism
    Developing your own knowledge / understanding through experiences and reflecting
  • Vygotsky
    Social interaction (conserving and constructing an idea of how to complete a skill), more knowledgeable others (who provide feedback / technical advice about the skill performance)
  • Zone of proximal development
    What can be independently achieved, what can be achieved with a more knowledgeable other, what can't currently be achieved