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Cards (60)

  • Traditional Teaching Strategies
    • Lecturing
    • Discussion
    • One-on-one Instruction
    • Demonstration and Return Demonstration
  • Lecturing
    Teacher verbally transmits info directly to groups of learners; Highly structured
  • Purposes of Lecturing
    • Introduction to new topics
    • Stimulates student's interest
    • Integrates and synthesizes knowledge
    • Clarify difficult concepts
  • Lecture Delivery Factors
    • Controls anxiety
    • Spontaneity
    • Voice quality
    • Body language
    • Speed of delivery
    • Clarification during lecture
    • Facilitate retrieval from memory
  • Lecture Types
    • Traditional oral essay
    • Participatory
    • Uncompleted handouts
    • Feedback
    • Mediated
  • Advantages of Lecturing
    • Economical
    • Great deal of information can be communicated in a given time
    • Supplements textbooks
    • Teacher is the role model
    • Develops listening skills
  • Disadvantages of Lecturing
    • Limited to classroom space
    • Passive learners
    • High facts, low problem solving, analytical transfer
    • Not conducive in meeting the individual learning needs of the students
    • Limited attention span of learners
  • Discussion
    Learners are together to exchange information, feelings, and opinions with each other and the teacher to achieve educational objectives
  • Factors to Consider in Discussion
    • Size
    • Patient education
  • Discussion Strategies
    • Use of questioning
    • Small group activity
    • Role-playing, debate
    • Use of case studies
    • Journaling
    • Problem-solving
  • Advantages of Discussion
    • Apply principles, concepts, and theories
    • Clarification of information/concepts
    • Group problem solving
    • Immediate feedback
    • Attitude Change
  • Disadvantages of Discussion
    • Take a lot of time
    • Effective for small groups only
    • Expensive
    • Need more space
    • Monopoly
    • Underinformed + misinformed = ignorance sharing
  • Discussion Techniques
    • Clear expectations
    • Set rules
    • Arrange space
    • Plan starter
    • Facilitate
    • Encourage quiet members
    • No monopolies
    • Direct among members
    • Keep on track
    • Clarify
    • Tolerate silence
    • Summarize
  • One-on-One Instruction
    Teacher delivers individual instruction designed specifically for a particular learner
  • Steps in One-on-One Instruction
    • Assess the learner
    • Establish mutual objectives
    • Implementation
    • Evaluation
  • Advantages of One-on-One Instruction
    • Individualized teaching
    • Useful in teaching educationally disadvantaged
    • Can be paced and content-tailored
  • Disadvantages of One-on-One Instruction
    • Isolation of the learner from others who needs or concerns
    • Feeling of being "put in the spot"
    • Labor-intensive (manpower)
    • Time inefficient
  • Demonstration
    Method by which the learner is shown by the teacher how to perform a particular skill
  • Return Demonstration
    Learner attempts to perform the skill with cues from teacher if needed
  • Demonstration and Return Demonstration Strategies
    • Use exact equipment that the learner will be expected to use
    • Return demonstration should be planned to occur close to when demonstration was given
    • Initial performance will not be perfect
    • Teacher should remain silent while ret dem is ongoing except for offering cues when necessary
    • Checklist or series of pictures
    • Emphasize on what to do not what not to do
  • Advantages of Demonstration and Return Demonstration
    • Helps achieve psychomotor objectives
    • Activates several senses
    • Commands interest
    • Correlates theory and practice
  • Disadvantages of Demonstration and Return Demonstration
    • Time consuming
    • Only few learners at a time
  • Non-Traditional Teaching Strategies
    • Gaming
    • Simulation
    • Role Modeling
    • Self-Instruction
  • Gaming
    Requires the learner to participate in a competitive activity with preset rules
  • Simulation
    Requires creation of a hypothetical/artificial experience to engage the learner in an activity that reflects real-life conditions without risk-taking consequences of an actual experience
  • Types of Simulation
    • Simulation exercise
    • Role playing
    • Case study
    • Simulation Game
  • Role Modeling
    Nurse educators have many opportunities to demonstrate behaviors and attitudes they would like to instill in learners
  • Self-Instruction
    Design package that guides the learner independently
  • Computer-Assisted Learning
    • Distance Learning
    • Online Learning
    • Telehealth Nursing
    • Virtual Reality
  • Telehealth RNs Practice By
    • Using clinical algorithms, protocols, or guidelines to systematically assess patients' needs and symptoms
    • Prioritizing the urgency of patient needs
    • Collaboratively developing the plan of care with the patient and supportive discipline
    • Evaluating outcomes
  • Telehealth RNs Help Patients, Families, and Populations By
    • Promote optimal wellness
    • Participate in the management of acute illness
    • Assist in self-management of chronic diseases and disability
    • Provide care coordination during transitions
    • Support patients and their families in end-of-life care
    • Evaluate outcomes of care
  • Virtual Reality
    Simulation is an operative device that introduces students to the intricacy of clinical situations without harming real clients
  • Benefits of Virtual Reality
    • Supplemental practice times
    • Enhances skills preparedness
    • Improves overall skill performance
  • Psychomotor Skills

    Activities that are primarily movement oriented
  • In teaching psychomotor skills, emphasis is placed on the movement component, although ultimately in practice, performance requires an integration of related knowledge and values
  • General Principles of Instructional Materials
    • Media content first before tool
    • Print and non-print materials can change learner behavior
    • No one tool is better than another
    • Tools should complement instructional materials
    • Choice of media should be consistent with instructional material
    • Instructional material should reinforce not substitute educator's teaching efforts
    • Media should match available financial resources
    • Should be appropriate for physical considerations and learning environment
    • Complement sensory abilities, developmental stages, educational level of the intended audience
    • Message must be accurate, valid, authoritative, up to date, state of art, appropriate, unbiased, and free of any unintended messages
    • Media should contribute meaningfully to the learning situation by adding diversity and additional information
  • How to Choose Instructional Materials
    • Learner
    • Media
    • Task
  • Major Components of Instructional Materials
    • Delivery System
    • Content
    • Presentation
  • Types of Instructional Materials
    • Written Materials
    • Commercially Prepared Materials
    • Self-Composed Materials
    • Digital/Online Instructional Materials
  • Teaching as a Process
    1. Stimulating
    2. Organizing
    3. Guiding
    4. Managing learning acts
    5. Effecting desirable changes in the students behavior