Math/Physics

    Cards (1333)

    • SI units
      • Meters, kilograms, and seconds (MKS)
      • Centimeters, grams, and seconds (CGS)
      • Length
      • Mass (not weight)
      • Time
      • Current
      • Amount of Substance
      • Temperature
      • Luminous Intensity
    • Ångström
      Unit of length, 1 Å = 10^-10 m
    • Nanometer
      Unit of length, 1 nm = 10^-9 m
    • Electron-volt
      Unit of energy, 1 eV = 1.6 × 10^-19 J
    • Vectors
      Numbers that have magnitude and direction
    • Scalars
      Numbers that have magnitude only and no direction
    • Vectors include displacement, velocity, acceleration, and force
    • Scalars include distance, speed, energy, pressure, and mass
    • The difference between a vector and scalar quantity can be quite pronounced when there is a nonlinear path involved
    • The Earth travels a distance of roughly 940 million kilometers in a year, but its displacement is zero kilometers
    • Vector representation
      Arrows, where the direction of the arrow indicates the direction of the vector and the length is proportional to the magnitude
    • Resultant
      The sum or difference of two or more vectors
    • Tip-to-tail method of vector addition
      1. Place the tail of vector B at the tip of vector A
      2. The lengths of the arrows must be proportional to the magnitudes of the vectors
      3. The vector sum A + B is the vector joining the tail of A to the tip of B and pointing toward the tip of B
    • Finding the x- and y-components of a vector
      1. Draw a right triangle with the vector as the hypotenuse
      2. If θ is the angle between the vector and the x-component, then X = |V| cos θ and Y = |V| sin θ
    • Finding the resultant vector using components
      1. Resolve the vectors into their x- and y-components
      2. Add the x-components to get the x-component of the resultant
      3. Add the y-components to get the y-component of the resultant
      4. Find the magnitude and direction of the resultant using the Pythagorean theorem and inverse trigonometric functions
    • Multiplying a vector by a scalar
      Changes the magnitude, with the direction being either parallel or antiparallel to the original direction
    • Dot product
      Multiplying the magnitudes of two vectors and the cosine of the angle between them, resulting in a scalar quantity
    • Cross product
      Multiplying the magnitudes of two vectors and the sine of the angle between them, resulting in a vector quantity
    • Right-hand rule for cross products
      1. Point thumb in direction of first vector
      2. Extend fingers in direction of second vector
      3. Palm points in direction of resultant vector
    • A × B ≠ B × A
    • Displacement
      Vector that connects the object's initial position and its final position, does not account for the actual pathway taken
    • Distance
      Scalar quantity that considers the pathway taken
    • Displacement of a person who walks 2 km east, then 2 km north, then 2 km west, and then 2 km south
      • Displacement is zero because the person ends up back at the start
    • Velocity
      Vector quantity, magnitude is the rate of change of displacement in a given unit of time
    • Speed
      Scalar quantity, the rate of actual distance traveled in a given unit of time
    • Instantaneous speed
      Always equal to the magnitude of the object's instantaneous velocity
    • Average speed
      Not necessarily equal to the magnitude of the average velocity
    • The average speed of the Earth over a year is about 30 kilometers per second, its average velocity is zero
    • Force
      Vector quantity experienced as pushing or pulling on objects
    • Gravity
      Attractive force felt by all forms of matter, decreases with height above the Earth and increases closer to the Earth's center of mass
    • Static friction
      Exists between a stationary object and the surface upon which it rests, 0 <= fs <= μs * N
    • Kinetic friction
      Exists between a sliding object and the surface over which the object slides, fk = μk * N
    • The coefficient of static friction will always be larger than the coefficient of kinetic friction
    • Mass
      Measure of a body's inertia, scalar quantity
    • Weight
      Measure of gravitational force on an object's mass, vector quantity
    • Center of mass
      Point within an object where the object's weight can be considered to act
    • Acceleration
      Rate of change of velocity, vector quantity
    • On a velocity vs time graph, the slope indicates the instantaneous acceleration
    • Deceleration
      Motion in the direction opposite the initial velocity
    • Average acceleration
      Defined as (change in velocity) / (change in time)