Math/Physics

Cards (1333)

  • SI units
    • Meters, kilograms, and seconds (MKS)
    • Centimeters, grams, and seconds (CGS)
    • Length
    • Mass (not weight)
    • Time
    • Current
    • Amount of Substance
    • Temperature
    • Luminous Intensity
  • Ångström
    Unit of length, 1 Å = 10^-10 m
  • Nanometer
    Unit of length, 1 nm = 10^-9 m
  • Electron-volt
    Unit of energy, 1 eV = 1.6 × 10^-19 J
  • Vectors
    Numbers that have magnitude and direction
  • Scalars
    Numbers that have magnitude only and no direction
  • Vectors include displacement, velocity, acceleration, and force
  • Scalars include distance, speed, energy, pressure, and mass
  • The difference between a vector and scalar quantity can be quite pronounced when there is a nonlinear path involved
  • The Earth travels a distance of roughly 940 million kilometers in a year, but its displacement is zero kilometers
  • Vector representation
    Arrows, where the direction of the arrow indicates the direction of the vector and the length is proportional to the magnitude
  • Resultant
    The sum or difference of two or more vectors
  • Tip-to-tail method of vector addition
    1. Place the tail of vector B at the tip of vector A
    2. The lengths of the arrows must be proportional to the magnitudes of the vectors
    3. The vector sum A + B is the vector joining the tail of A to the tip of B and pointing toward the tip of B
  • Finding the x- and y-components of a vector
    1. Draw a right triangle with the vector as the hypotenuse
    2. If θ is the angle between the vector and the x-component, then X = |V| cos θ and Y = |V| sin θ
  • Finding the resultant vector using components
    1. Resolve the vectors into their x- and y-components
    2. Add the x-components to get the x-component of the resultant
    3. Add the y-components to get the y-component of the resultant
    4. Find the magnitude and direction of the resultant using the Pythagorean theorem and inverse trigonometric functions
  • Multiplying a vector by a scalar
    Changes the magnitude, with the direction being either parallel or antiparallel to the original direction
  • Dot product
    Multiplying the magnitudes of two vectors and the cosine of the angle between them, resulting in a scalar quantity
  • Cross product
    Multiplying the magnitudes of two vectors and the sine of the angle between them, resulting in a vector quantity
  • Right-hand rule for cross products
    1. Point thumb in direction of first vector
    2. Extend fingers in direction of second vector
    3. Palm points in direction of resultant vector
  • A × B ≠ B × A
  • Displacement
    Vector that connects the object's initial position and its final position, does not account for the actual pathway taken
  • Distance
    Scalar quantity that considers the pathway taken
  • Displacement of a person who walks 2 km east, then 2 km north, then 2 km west, and then 2 km south
    • Displacement is zero because the person ends up back at the start
  • Velocity
    Vector quantity, magnitude is the rate of change of displacement in a given unit of time
  • Speed
    Scalar quantity, the rate of actual distance traveled in a given unit of time
  • Instantaneous speed
    Always equal to the magnitude of the object's instantaneous velocity
  • Average speed
    Not necessarily equal to the magnitude of the average velocity
  • The average speed of the Earth over a year is about 30 kilometers per second, its average velocity is zero
  • Force
    Vector quantity experienced as pushing or pulling on objects
  • Gravity
    Attractive force felt by all forms of matter, decreases with height above the Earth and increases closer to the Earth's center of mass
  • Static friction
    Exists between a stationary object and the surface upon which it rests, 0 <= fs <= μs * N
  • Kinetic friction
    Exists between a sliding object and the surface over which the object slides, fk = μk * N
  • The coefficient of static friction will always be larger than the coefficient of kinetic friction
  • Mass
    Measure of a body's inertia, scalar quantity
  • Weight
    Measure of gravitational force on an object's mass, vector quantity
  • Center of mass
    Point within an object where the object's weight can be considered to act
  • Acceleration
    Rate of change of velocity, vector quantity
  • On a velocity vs time graph, the slope indicates the instantaneous acceleration
  • Deceleration
    Motion in the direction opposite the initial velocity
  • Average acceleration
    Defined as (change in velocity) / (change in time)