7.2.12

    Cards (14)

    • Protocol
      An agreed set of rules that allow two devices to communicate
    • Protocols
      • Can be for wired or wireless transfer
    • Protocols
      • Printer communicating with a computer
      • Phones/Speakers communicating wirelessly by Bluetooth
      • Webpages being transferred
      • Hardware devices communicating with a PC
      • Phone calls
      • Headphones
    • Protocols allow easier development one 'layer' at a time
    • Protocols allow multiple companies to work together
    • TCP/IP (Transmission Control Protocol/ Internet Protocol)

      • Allows devices to communicate AND has error checking facilities to ensure all packets are received
      • Is able to create and direct packets to the around a network and requests replacement copies if lost
    • TCP/IP uses
      • FTP
      • SMTP
      • IMAP
      • HTTP
    • UDP (User Datagram Protocol)

      • Has no error recovery services
      • When streaming, it is better to accept occasional lost packets and temporary dip in quality than pausing whilst replacement packets are requested
    • UDP uses
      • Online gaming
      • Streaming Media
    • HTTP (Hypertext Transfer Protocol)

      • Allows the transfer of multimedia webpages over the internet
      • This is important as the HTTP protocol allows multiple different web browsers to display and format web pages as the original author intended
    • FTP (File Transfer Protocol)

      • Allows the transfer of large files over a network
      • Uses TCP/IP, so has in-built error checking and re-transmission requests as necessary
    • DHCP (Dynamic Host Configuration Protocol)
      • Assigns IP addresses to devices on a network
      • IP address uniquely identifies a device on a network
      • Allocated when a device connects to the network
      • Single sessions only, then reallocated
    • SMTP (Simple Mail Transfer Protocol)
      Used to transfer emails between internet servers
    • IMAP (Internet Message Access Protocol)
      • Is used to upload/download email between the user's computer and an internet server
      • Emails are accessible anywhere
      • Emails are stored on the server instead of devices, which saves storage space