History Middle Ages

Cards (44)

  • People learn to write
    4000 BC
  • Birth of Jesus Christ
    1 AD
  • Fall of Western Roman Empire
    476 AD
  • Fall of Eastern Roman Empire
    1453 AD
  • Columbus Arrived In America
    1492 AD
  • Feudalism
    Enabled Kings to rule their Kingdom with the help of the nobles
  • Power structure in feudal society

    • Church & King
    • Nobles
    • Knights
    • Peasants
  • King
    • Owns all the land in the kingdom
    • Allocates land to nobles (Fief)
    • Govern subject more efficiently
    • Gain loyalty and support
    • Subjects must obey his orders
    • May be executed
  • Church
    • Churchmen were reserved in feudal society regardless of their ranks
    • Biggest Landowner
    • Commoners gave tithe (1/10 of crops)
    • People believed the only way to heaven was Church
    • People feared being excommunicated -> Obey Church
    • Only people who could read and write & provider of education
    • Giving advice to nobles and kings
  • Church People

    • Pope
    • Cardinals
    • Archbishops
    • Bishops
    • Priests, Nuns & Monks
  • Pope
    • Representative of God
    • Bad things would happen if disobeyed
    • Excommunication -> Exclude from religious service -> Doomed to go to Hell
    • Accusing somebody of holding heresy
  • Monks
    • Led a life in a monastery
    • Life was religious, repetitive and disciplined w/ tight schedule and rules
    • Religious and faithful people ready to devote their lives to God
    • Younger sons from noble families can gain power and status (they couldn't inherit)
    • Devote life to serve God
    • Going to heaven
    • Learn how to read and write → gain knowledge
    • Teaching, copying manuscripts and managing libraries → passing on knowledge and contributing to society
    • Do good deeds by taking care of the poor & the sick
    • Social status and respect
    • Alternative to gain power and status
    • Repetitive routine and tight schedule
    • A lot of strict rules and punishments
    • A lot of manual labor and hard work
    • Basic lifestyle + not much rest + simple food
    • Isolated life + separated from family and friends
    • May not be able to promote in church to gain power
  • Undesirable Effects of Church: High Churchmen less serious about work, Care more about enjoying life, Corruption of Church, Sustain luxury, Selling indulgences, Slow development of science, People dared not challenge Church beliefs
  • Manor
    • Owned by a noble, known as Lord -> Lived in manor houses or castles
    • Church -> Centre of the manor -> Centre of people's lives
    • People inside did not have contact with the outside world -> self-sufficient
  • Roles of People in a Manor

    • The Lord
    • The Priest
    • The Peasants
  • The Lord
    Protect, organize, and manage the manor
  • The Priest
    Look after the souls of people & church
  • The Peasants
    Grow crops, raise animals
  • Three-field system
    1. Wheat
    2. Barley
    3. Resting
  • Only 2 fields grew crops, the third field was given a rest to recover nutrients
  • Each family was given strips from each field, getting land for wheat, barley, and fallow each year, everyone had good & poor land
  • Three-field system
    • Efficient: Crop rotation allowed nutrients & maintain the soil fertility, Fields could be used for more years, Support population, Fair distribution of land
    • Inefficient: ⅓ land wasted each year, Lots of time spent going from one strip to another
  • Serfs & Peasants
    • Majority of people in the Middle Ages
    • Pros: Plenty of food and milk, Protection from their lord, Free food in festivals, Make their own decision on marriage, Able to use the lord's mill during harvest, Farm own food
    • Cons: Grow crops for nobles & keep them alive, Obey the lord -> Disobey = Punishments, Pay a fine for many things, Heavy workload, Generation to generation -> Also peasants, Stay at Lord's land
  • Different perspectives from different sources show different aspects of life, Use evidence that could substantiate their own views
  • Five defensive featuresof Castles
    • Drawbridge and moat
    • Guard tower
    • Slits (small & narrow windows)
    • Thick high walls
    • On a hill
  • Knights
    • Knightly training
    • Chivalry
    • Putting on armor
  • Knightly training
    1. Age 7: Serve master as a page, ride horse, play chess & war games
    2. Age 14: Become a squire, learn to use a lance in jousts, follow master in war
    3. Adult: Was knighted in a ceremony - I dub thee knight
  • Chivalry
    • Be a good Christian (uphold the Christian virtues, protecting the Church)
    • Be brave, and honest (fight courageously and fairly, no tricks, not hurting women/children)
    • To fight for a good cause (eg. protecting the kingdom, defending Christianity)
  • Pros of being a knight
    • Wealth and status
    • Promised the Lord military services → Receive Land in return
    • Learn survival skills (eg. horse-riding)
    • High moral spirit, becoming a gentleman
    • Earn a living through tourneys
  • Cons of being a knight
    • Time-consuming and lengthy training
    • Rules & restrictions
    • Heavy armor
    • Life-risking and frequent battles
    • Lowest noble rank → hard promotion
  • Formation of Towns
    1. Peddlers went from village to village to sell goods
    2. Lived together → More people drawn to their settlements
    3. Wall built around settlement → town
  • Five features of a town
    • Cathedral
    • Town Hall
    • Outer Wall
    • Inner Wall
    • Main Square
  • Townspeople
    • Laborers
    • Merchants
    • Craftsmen
  • Town's Government
    • Usually contain merchants and craftsmen
    • Functions: Guard rights and privileges of their town against outsiders, Manage town affairs e.g. Security
  • Guilds
    • Establish rules for craft or trade
    • Check quality of goods
    • Fixed prices and wages
    • Ensure profits of members
    • Protect its members against attack when travelling
    • Provide training for the workers to learn skills
    • Had to pay fees
  • Benefits of guilds
    • Status and reputation
    • Training and skills
    • Protection
    • Support
    • Money
  • Membership of a craft guild
    • Apprentices: Attach to a guild and receive training by a master
    • Journeymen: Produce a masterpiece to gain recognition of the master
    • Master: Own a shop
  • Pros of life in medieval towns
    • Freedom and rights
    • Choose profession
    • Free from a lord's control
    • Better living standards
    • More goods services and entertainment in towns
    • Better protected interests
  • Cons of life in medieval towns
    • Poor hygiene & sanitary conditions
    • Improper waste disposal
    • Livestock in streets → spread diseases
    • Constant threat of fire
    • Woodern buildings
    • Crammed side by side
    • Flammable → Easy fire spread
  • Castles
    • Protection
    • Attacking enemies
    • Difficult to attack from outside