Current and Future Trends of Media and Information

Cards (15)

  • Haptics technology
    Transmits tactile information using sensations such as vibration, touch, and force feedback
  • Contextual Awareness
    The ability to understand and gather information about your environment at any given time, adjust decisions, and adapt behaviors accordingly
  • Current Trends
    • Gamification
    • Eye tracking technology
    • Brainwave sensing
    • Internet Glasses
    • Virtual Worlds
    • Voice and Tone Recognition
    • AI
  • Gamification
    Adding game mechanics into non-game environments, like websites, and online communities to increase participation
  • Eye tracking technology
    Measures eye positions and movements, which are analyzed through computer applications
  • Brainwave sensing
    Remarkable tool to keep a note of the brainwaves, EEG (electroencephalograph) is a machine made in 1958 to measure electrical activity in the brain
  • Internet Glasses
    Smart glasses combine Augmented Reality technology into a wearable device that allows hands-free access to the internet
  • Virtual Worlds
    A computer-based online community environment that is designed and shared by individuals
  • Voice and Tone Recognition
    Ability of a program to identify a person based on their unique voiceprint
  • Artificial Intelligence (AI)

    The power of a machine to copy intelligent human behavior
  • Massive Open Online Content (MOOC)

    A typically free web-based distance learning program that's designed for large numbers of geographically dispersed students
  • Wearable technology
    Also known as "wearables," is a category of electronic devices that can be worn as accessories, embedded in clothing, implanted in the user's body, or even tattooed on the skin
  • 3D environment
    A three-dimensional representation of geometric data that resembles the real world. It is simply a digital setting or background created with computer graphics software. It can be an indoor or outdoor location with realistic or non-realistic objects that give you visual sensations
  • 3D environment examples
    • 3D Printing
    • 3D Film
    • Augmented Reality & Virtual Reality
    • Hologram
  • Ubiquitous learning
    Also known as u-learning, is access to learning and information from anywhere and at any time