THAUMATROPE or “wonder turner” is a simple toy which creates an illusion of movement. It is invented by Paul Roget
PHENAKISTOSCOPE or “to trick or cheat” is a device made by J.A Ferdinand Plateau in 1832. It uses persistence of vision principle to create an illusion if movement
ZOETROPE or “wheel of life” invented by William horner, a british mathematician. This device produce an illusion of movement from a rapid succession of static pictures.
MULTIPLANE CAMERA AND STORYBOARD was developed by walt Disney production team, William Garity in the early 1930s. It uses a stacke panes of glass each with different elements of the animation.
HUMMOROUS PHASES OF FUNNY FACES – it was the first animated film in 1906 by J. Stuart Blackton
J STUART BLACKTON is the father of animation.
PRAXINOSCOPE or “action viewer” was designed by Emile Reyanud. This device almost the same with zoetrope the only difference is the integration of mirror to the device
MICKEY MOUSE or originally known as “STEAM BOAT WILIE”
FELIX THE CAT is the most famous animated character
WILLIS HAROLDOBRIAN is the dean of stop action animation
TRADITIONAL ANIMATION is a system of animating which the illusion of movement is presented by photographing a sequence of individual drawings or consecutive film.
COMPUTER GRAPHICS graphics are created using computers. It is used to replace physical models then create realistic intermixed elements with the live action
CLAYMATION is an art of moulding clay figures and making them move, talk, sing are run together to produce the animation.
STAGING is how you go about setting up your scene, from the placement of the characters
SECONDARY ACTION refers to the actions that supports or emphasize the main action to breathe more life into the animation.
POSE TO POSE only most important poses required to properly tells a story
STRAIGHT AHEAD ACTION animated from start to finish, frame by frame
SOLID DRAWING is about creating an accurate drawing in terms of volume and weight, balance, shadow
APPEAL is adding charisma in many different areas of your animation.
ARC refers to moves in some type of arcing motion
EXAGGERATION is used to push movements further, adding more appeal to an action.
OVERLAPPING ACTION also called “drag” or “lead” means different of the body move in different times
FOLLOW THROUGH is the idea that separate parts of the body will continue moving after the character has come to a stop.
ANTICIPATION is an animation to set the audience up for an action that is about to happen, and is required to sell believable movements.
EASE IN AND EASE OUT there need to be a time for acceleration and deceleration
TIMING AND SPACING refers to the number of frames between two pose, or the speed of action
SQUASH AND STETCH is what gives flexibility to objects. Example of this is the ball when it bounce to the floor, the ball will stretch out