CURRENT AND FUTURE TRENDS

Cards (13)

  • Learning anywhere, anytime and is closely associated with technologies
    Ubiquitous Learning
  • Wearable Technologies - Are electronic technologies or computer that are incorporated into items of clothing and accessories which can be comfortably be worn on the body (Google Glass, Iphone Watch, Fitbit Charge 2 "Fitness Wristband", HTC Vive VR Headset "Virtual Reality", Microsoft HoloLens "Augmented Reality")
  • 3D Environment - Referred to as virtual reality or interactive 3d and have a figurative appearance (3d printer)
  • Main Characteristics of Ubiquitous Learning
    1. Permanency - Learning materials are always available unless purposely deleted.
  • Main Characteristics of Ubiquitous Learning
    1. Accessibility - Access from everywhere as personally required
  • Main Characteristics of Ubiquitous Learning
    1. Immediacy - Wherever a student is, they can immediately access learning materials
  • Main Characteristics of Ubiquitous Learning
    1. Interactivity - Online collaborations with teachers and/or peers (chat/blogs/forums)
  • Main Characteristics of Ubiquitous Learning
    1. Situated Instructional Activities - Learning in context (on-site)
  • Main Characteristics of Ubiquitous Learning
    1. Adaptability - Getting the right information at the right place for the right student.
  • What is MOOC?
    • M - ( 100,000 plus students in a mooc )
    Massive
  • What is MOOC?
    • O - ( anyone, anywhere can register for these courses )
    Open
  • What is MOOC?
    • O - ( coursework is delivered entirely over the internet )
    Online
  • What is MOOC?
    • C -( MOOCs are very similar to most online college courses )
    Course