Edexcel Criminal psychology

Cards (39)

  • Operant conditioning
    The belief that we learn behaviour through rewards and punishments.
  • Positive reinforcement
    Gaining a positive stimulus to encourage the continuation of a behaviour
  • Negative reinforcement
    Taking away a negative stimulus to encourage the continuation of a behaviour
  • Positive punishment
    Gaining a negative stimulus to encourage the end of a behaviour
  • Negative punishment
    Taking away a positive stimulus to encourage the end of a behaviour
  • Primary reinforcer
    Something that satisfies basic human needs. Such as food, water and shelter
  • Secondary reinforcer
    A stimulus associated with a primary reinforcer. Such as money
  • Social learning theory (SLT)

    Theory saying that we learn by observing and imitating role models
  • Role model
    Someone that you look up to, to show you how to behave
  • Modelling
    Imitating role models behaviour, part of the social learning theory
  • Identification
    When you see yourself as similar to a role model in some aspect
  • Observational learning
    When you learn behaviour through watching others
  • Vicarious reinforcement
    We are more likely to imitate our role models if we see them get a reward for their behaviour
  • Extraversion
    One extreme end of personality. Scoring highly insinuates that you are an extrovert, with a sociable and outgoing temperament
  • Introversion
    One extreme end of personality. Scoring highly insinuates that you are an introvert, with a quiet and reserved temperament
  • Neuroticism
    The nervous disposition of a person
  • Psychoticism
    A lack of empathy, poor impulse control, often exhibiting antisocial or aggressive behaviour
  • Recidivism
    The reoffending rate of convicted criminals
  • Prison
    A form of punishment, where a criminal is sentenced to a facility, by a court, in which they are denied civil liberties
  • Community sentencing
    A form of punishment, where an offender is made to do jobs which benefit the community
  • Restorative justice
    A form of punishment, where an offender meets up with the victim of their crimes to discuss the impact of their crime
  • Token economy
    A form of behaviour modification where prisoners are rewarded for good behaviour with a sort of currency, which can be often be used to buy things while in prison
    Based on the idea of operant conditioning
  • Anger management
    A form of rehabilitation, for offenders who committed violent crimes to manage their anger, consists of three steps
  • Anti-social behaviour 

    Behaviour that is unhelpful, destructive and aggressive
  • Pro-social behaviour

    Behaviour which is kind, helpful, cooperative and peaceful
  • Social learning theory
    There are four stages to the SLT :
    Attention - To learn something new you must first pay attention to it
    Retention - To learn you must be able to store or retain the action/behaviour in your memory
    Reproduction - You must have the skills to be able to reproduce the action/behaviour
    Motivation - To model the action/behaviour, you need to be able to have a reason to do it, such as if you saw your role model get a reward for the behaviour (vicarious reinforcement)
  • High psychoticism score

    The person is cold, lacks compassion and anti-social
  • High extraversion score

    Nervous system has a low arousal level, meaning that they often seek thrills and excitement
  • Low extraversion score

    Nervous system has a high arousal level, meaning that they often avoid thrills and excitement
  • High neuroticism score

    The person is unstable, their nervous system responds quickly to stressful situations and over reacts quickly
  • Low neuroticism score

    The person is stable, their nervous system is unreactive and calm under stress
  • Criminal PEN score

    Criminals are said to score highly in psychoticism, extraversion and neuroticism
  • Token economy
    The staff in prison makes a list of positive behaviours that they want to encourage
    Each time a prisoner shows these behaviours they are rewarded with a token (or another secondary reinforcer)
    Prisoners collect the tokens and exchange them something (often a primary reinforcer)
    An exchange system is set up, so the guards and prisoners know how many tokens are needed for each reward
    (This system uses operant conditioning)
  • Anger management
    It involves working with a therapist in a 3 stage process:
    -Cognitive Preparation
    This is when the offender reflects on the triggers and reasons for their anger, and why it may be counterproductive
    -Skill acquisition
    This is when they learn skills to control anger, including relaxation techniques and assertiveness training (so they can make their points without resulting to anger)
    -Application practice
    This is when they role play a triggering situation so the offender can practice the skills they have learnt
  • Aim of Bandura (1961)

    -Can aggression be learnt by imitating adult role models
    -Are children more likely to imitate aggression from a same sex role model
  • Procedure of Bandura (1961)

    -72 children split evenly between 3 conditions (aggressive model, passive model, no model)
    -In the modelled group, the children would watch either a male or female exhibit a certain type of behaviour
    -After watching the role models, the children were taken into a room with lots of different toys, including a bobo doll, where their behaviour is observed
  • Results of Bandura (1961)

    -The children in the aggressive condition displayed more aggressive behaviour than the two other conditions
    -Boys were more likely to imitate physical aggression with the same sex model , but girls were more likely to imitate verbal aggression
    -In the non aggressive condition, boys went more time with the toy gun and girls spent more time with the dolls and tea set
  • Conclusions of Bandura (1961)

    -Children imitate aggression when modelled by a role model (learn through observation - SLT)
    -Children imitate same-sex role models
  • Aim of Charlton (2000)

    To investigate whether television would cause children to become more aggressive