Design Processes

Cards (30)

  • design processes
    a system to organise designing and making a prototype of a product
  • model
    either a 3D CAD drawing or a physical mock-up used to communicate designs to others. or to improve particular aspects of a design
  • specification
    a list of key points that a designer follows when developing designs and making prototypes
  • primary research
    investigation techniques that use first-hand sources such as interviews, observation, disassembly of products
  • SCAMPER
    a technique of modifying existing designs to create new ideas
  • design brief includes
    - description of problem or need
    - images and details of context
    - explanation of why existing products arent suitable
    - details of client or user group
    - description of type of product to be developed
    - key functions of the product
    - key areas of focus for the product to be a success
  • investigations and analysis
    - mostly use primary research
    - observe people in similar environment using similar products
    - identify weaknesses of current products
    - seek opinions of potential users
  • analysis of existing products
    - disassemble products
    - how they function
    - materials used
    - vital components
    - ergonomic features
    - cost/ price
  • investigations and analysis of materials
    - research into materials and construction methods
    - testing materials e.g., toughness and hardness tests
  • inspiration materials
    - mood boards and inspiration boards
    - inspiration boxes - swatches, colour samples, material samples
    - job bags - a collection of cutting from newspapers, magazines, sketches, material samples, components and products
  • ideas generation
    - mind maps
    - SCAMPER - substitute, combine, adapt, modify, put it to another use, eliminate, reverse
    - collaborative working
  • thinking hats
    - developed by edward de bono
    - six different coloured hats
    - white hat - facts and essential information
    - red hats - feelings and emotions
    - yellow hat - think positively about idea
    - black hat - think about negative aspects of idea
    - green hat - creativity
    - blue hat - direction the discussion
  • developing ideas through discussion
    talk with:
    - client
    - target market
    - manufacturer
    - other designers
  • isometric drawing

    used to sketch design ideas
    3D drawing at a 30 degree angle
  • one-point perspective
    used to show building or room interiors
  • two-point perspective
    used to draw objects from a range of different viewing angles
  • exploded views
    used to show the relationship of parts of a product and how they assemble
  • marker rendering
    used to represent colour and material finishes
  • sectional views

    used to show cross section of an object - useful to show hidden detaill e.g., internal components
  • orthographic drawings

    show front, plan and end view of an object - usually drawing to scale
  • flow chart
    used to show sequence of manufacturing processes
  • 3D CAD

    virtual model, can see product from all angles
  • 2D CAD

    used for CAM equipment
  • design specification
    - function
    - user
    - environment
    - sustainability
    - maintenance
    - size
    - weight
    - ergonomics
    - aesthetic
    - cost
    - quality
    - safety
  • modelling materials
    can use paper, card, Styrofoam, clay, polymorph, modelling clay, foamboard, corriflute, balsa
  • why model
    - can be to scale
    - communicate aesthetics
    - test ergonomics

    - can use flow process charts
  • planning
    communicate main stages of production and estimated time it will take to complete them - sets out key dates they should be completed by
  • evaluation and testing
    - analyse existing product - evaluate findings and summarise key points
    - initial design ideas - gather client feedback
    - models and prototypes - test with potential users, and focus groups
  • iterative process in industrial and commercial contexts
    - collaborative working - teams consist of people with different expertise - can help fill strengths and weaknesses, generate more ideas, and use a fresh pair of eyes to evaluate ideas
    - example - designers will gain feedback from manufacturers to ensure their design is viable and is possible
  • the cyclic nature of commercial design and manufacture
    - constantly evaluate ideas with clients
    - gain feedback
    - make developments on design
    - gather new set of feedback