METHODS AND STRATEGIES IN TEACHING AND EDTECH

Cards (169)

  • Learning
    An experience which occurs inside the learner and is activated by the learner
  • Learning
    The discovery of the personal meaning and relevance of ideas
  • Learning
    A consequence of experience
  • Learning
    Cooperative and collaborative
  • Learning
    An evolutionary process
  • Learning
    Sometimes a painful process
  • Learner
    One of the richest resources for learning
  • Process of learning
    Emotional as well as intellectual
  • Process of problem solving and learning
    Highly unique and individual
  • Law of Freedom
    Things that are learned freely are learned best
  • Law of Intensity
    The more intense the material taught, the more likely it is be learned
  • Law of Recency
    Things that have been learned most recently are best remembered
  • Law of Primacy
    Things learned first create a strong impression. What is taught must be right the first time
  • Law of Readiness
    Individuals learn best when they are physically, mentally, and emotionally ready to learn, and they learn well even when they see no immediate reason for learning
  • Law of Exercise
    Things that are most often repeated are best remembered
  • Law of Effect
    Learning is strengthened when it is accompanied by a pleasant or satisfying feeling
  • Learning objectives
    Must be in two or three domains: cognitive, psychomotor, and affective domains
  • Lesson objectives
    Must be aligned with the aims of education embodied in the Philippine Constitution and other laws and on the vision mission statements of the educational institution
  • For accountability of learning, lesson objectives
    Must be SMART
  • SMART objectives
    Specific, Measurable, Attainable, Relevant/Result Oriented, Time-bounded/Terminal
  • Mager's three main components of an effective objective
    Performance, Condition, Acceptable Performance/Criterion of Success
  • Remembering
    Recalling, enumerating, defining, recognizing, or identifying specific information
  • Understanding
    Translating, interpreting, extrapolating, paraphrasing
  • Applying
    Applying, generalizing, using, employing and predicting
  • Analyzing
    Classifying, discriminating, categorizing, deconstructing, interrogating, and finding
  • Evaluating
    Rating, checking, hypothesizing, critiquing, experimenting, and justifying
  • Creating
    Synthesizing information from various sources to create a unique product
  • Cognitive
    Knowledge: What will students know?
  • Psychomotor
    Skills: What will students be able to do?
  • Affective
    Values, Attitudes: What will students value or care about?
  • Receiving
    Students demonstrate willingness to pay attention to specific stimuli or phenomena in the environment
  • Responding
    Students actively participate based on the stimuli, such as contributing to group discussions by asking questions
  • Valuing
    Students display commitment and involvement in an experience, which may involve arguing over issues, supporting, or debating
  • Organization
    Students integrate a new value into their set of values and can prioritize it within their value system
  • Characterization
    Students act consistently according to the value, demonstrating a firm commitment to the experience
  • Imitation (Entry Level)

    Students can carry out rudimentary skills with instructional support from the teacher
  • Manipulation
    Students perform skills independently
  • Precision (Highest Level)

    Students can perform skills accurately, efficiently, and effortlessly, achieving automaticity
  • Approach
    A set of principles, beliefs, or ideas concerning the nature of learning
  • Strategy

    A long-term plan of action designed to achieve a specific goal