MIL

Cards (16)

  • Issues in MIL
    • Copyright
    • Plagiarism
    • Digital divide
    • Computer addiction
    • Cyberbullying
  • Netiquette
    • Proper decorum and behaves according to what society dictates to be right
    • Proper attitude that one should observe when communicating online
  • Virtual self
    One representation in the virtual world, which exists online such as avatar
  • Threats and risks from the abuse and misuse of the Media and Information

    • Libel
    • Slander
    • Anti-obscenity law
    • Sedition
    • Contempt of court
    • Piracy
  • Libel
    • Violation of Article 355 of the Revise Penal Code
    • A person commits libel if he publishes in public, either in print or online, anything that is deemed malicious of "vice or defect", real or imaginary or any act, omission, condition, status or circumstance tending to cause dishonor, discredit or contempt of a natural or juridical person or blacken the memory of one who is dead
  • Slander
    • Article 358 of the Revise Penal Code
    • Malicious act of spreading untrue statements about someone or something else, in a way that is intended to cause harm
  • Anti-obscenity law
    • Article 201 of the Revise Penal Code (as amended by P.D. No. 960)
    • If it includes immoral doctrines, obscene publication or exhibitions and indecent shows
  • Sedition
    • According to Article 138 of the Revise Penal Code (as amended by P.D. No. 960)
    • Pertains to subversive acts, such as a rebellion and insurrection, which incite people to go against the government and resist its lawful authority and jurisdiction
  • Contempt of court
    • Section 1, Rule 71 of the rules of the court
    • Disobedience to the court where a person exhibited acts of opposing the court's authority, justice, and dignity
  • Piracy
    • Anti–Camcording Act of 2010 or Republic Act 10888
    • Unauthorized distribution and reproduction of copyrighted materials
  • Haptics technology
    Feedback technology (using computer applications) that takes advantage of the user's sense of touch by applying force, vibrations and/or motions to the User
  • Contextual awareness
    Combining 'hard sensor' information such as where you are and the conditions around you, combined with 'soft sensors' such as your calendar, your social network and past preferences - future devices will constantly learn about who you are and how you live, work and play
  • Voice and tone recognition
    Not only can voice and tone recognition be used to confirm a person's identity but tone recognition can be used to detect a person's health or emotional state
  • Intelligent routing to devices
    Future technology that will be useful to, for example, local councils. While on the move, staff will be able to provide the precise description and location of a street-based issue using Smartphones and mobile devices that can take photos and have GPS (global positioning system) support
  • Eye tracking technology
    Measures eye positions and movements which are analysed through computer applications
  • Internet glasses
    Technology that can display images directly onto our retinas while not blocking our sight is being developed. This technology can be used in eyeglasses and have uses ranging from e-Gaming to military defense