HCI MDTERM

Cards (66)

  • REQUIREMENT ANALYSIS
    basically establishes the goal for the development of a system from the viewpoint of the target users.
  • USER ANALYSIS
    This design process reinforces the original requirements analysis to satisfy potential system use more comprehensively.
  • USER ANALYSIS
    This also prioritizes user experience and usability standards
  • SCENARIO AND TASK MODELING
    This design process is the most important part of interaction modeling.
  • SCENARIO AND TASK MODELING
    It involves the identification of the application task structure and the sequential relationship between the different elements of the program or a system.
  • INTERFACE SELECTION AND CONSOLIDATION
    Software interface components (e.g., search fields and widgets), interaction techniques (e.g., voice and facial recognition), and hardware specifications (e.g., sensors and display monitors) will be made in this design process.
  • DESKTOP
    what platform, office-related tasks, time-consuming or
    crucial tasks, and multitasking
  • SMARTPHONES / HANDHELDS
    Simple and short tasks, special tasks
  • TABLET / PADS
    Simple, mobile and short tasks which
    require a relatively larger screen
  • EMBEDDED
    Special tasks and situations where interaction and computations are needed on The spot
  • TV / CONSOLES
    TV-centric tasks, limited interaction, and tasks that need privacy
  • KIOSKS / INSTALLATIONS
    Public and limited interaction, short series of selection tasks, and monitoring tasks
  • VIRTUAL REALITY
    Spatial training, tele-experience and
    telepresence, and immersive entertainment
  • FREE FORM
    Special purpose hardware platforms consisting of a customized configuration
  • SOFTWARE INTERFACE COMPONENTS
    These are the integrated parts of a system or an application interface
  • USER INTERFACE COMPONENTS
    Sometimes, software interface components are referred to as what
  • WINDOWS
    ICON
    MENU
    POINTER
    what is WIMP
  • WINDOWS / LAYERS
    These provide the working area of an application, which pertains to the user interface.
  • ICONS
    These are simple, interactable, and intuitive objects that can be visually represented as a compact and small pictogram
  • EARCON
    serves as an icon for people with special needs
  • MENU
    These allow activations of commands and tasks through selection.
  • MENU
    These can be organized as a one-dimensional list or a two-dimensional array of items.
  • - ACTIVATING THE MENU
    - SCANNING THE ITEMS
    - SELECTING AN ITEM
    Selection of a menu item involves three
    (3) subtasks: what are those?
  • PULL DOWN
    Top level (main) categorical menu
  • POP UP
    Object-specific, context-specific
  • TOOLBAR
    Functional/Operational tasks
  • TABS
    File folder metaphor (categorical menu)
  • SCROLL MENU
    Long menu (many menu items)
  • 2D ARRAY / IMAGES MAPS
    Identification of items by icons (vs. by
    longnames)orpictures
  • BUTTONS / HYPERLINKS
    Short menu (few choices)
  • CHECKBOXES / RADIO BUTTONS
    Multiple choices/exclusive choice
  • HOT KEYS
    For expert users
  • AURAL MENU
    Telemarketing and for use by the
    disabled
  • TEXT BOX
    This is used for making short to medium alphanumeric input.
  • TOOLBAR
    This is a small group of frequently used icons or functions organized horizontally or vertically for a quick and direct access.
  • FORMS
    This is a mixture of menus, buttons, and text boxes for long and interrelated input.
  • DIALOG BOX
    This is a mixture of menus, buttons, and text boxes used for short and mixed- mode input.
  • COMBO BOX
    It is a drop-down list box that includes an option to the user to either choose an option from the list or type in their own option in the text box.
  • 3D INTERFACE
    It is described as "an image that provides the perception of depth"
  • WIRE FRAMING
    is a way to design a website or an application service at a structural level.