basically establishes the goal for the development of a system from the viewpoint of the target users.
USER ANALYSIS
This design process reinforces the original requirements analysis to satisfy potential system use more comprehensively.
USER ANALYSIS
This also prioritizes user experience and usability standards
SCENARIO AND TASK MODELING
This design process is the most important part of interaction modeling.
SCENARIO AND TASK MODELING
It involves the identification of the application task structure and the sequential relationship between the different elements of the program or a system.
INTERFACE SELECTION AND CONSOLIDATION
Software interface components (e.g., search fields and widgets), interaction techniques (e.g., voice and facial recognition), and hardware specifications (e.g., sensors and display monitors) will be made in this design process.
DESKTOP
what platform, office-related tasks, time-consuming or
crucial tasks, and multitasking
SMARTPHONES / HANDHELDS
Simple and short tasks, special tasks
TABLET / PADS
Simple, mobile and short tasks which
require a relatively larger screen
EMBEDDED
Special tasks and situations where interaction and computations are needed on The spot
TV / CONSOLES
TV-centric tasks, limited interaction, and tasks that need privacy
KIOSKS / INSTALLATIONS
Public and limited interaction, short series of selection tasks, and monitoring tasks
VIRTUAL REALITY
Spatial training, tele-experience and
telepresence, and immersive entertainment
FREE FORM
Special purpose hardware platforms consisting of a customized configuration
SOFTWARE INTERFACE COMPONENTS
These are the integrated parts of a system or an application interface
USER INTERFACE COMPONENTS
Sometimes, software interface components are referred to as what
WINDOWS
ICON
MENU
POINTER
what is WIMP
WINDOWS / LAYERS
These provide the working area of an application, which pertains to the user interface.
ICONS
These are simple, interactable, and intuitive objects that can be visually represented as a compact and small pictogram
EARCON
serves as an icon for people with special needs
MENU
These allow activations of commands and tasks through selection.
MENU
These can be organized as a one-dimensional list or a two-dimensional array of items.
- ACTIVATING THE MENU
- SCANNING THE ITEMS
- SELECTING AN ITEM
Selection of a menu item involves three
(3) subtasks: what are those?
PULL DOWN
Top level (main) categorical menu
POP UP
Object-specific, context-specific
TOOLBAR
Functional/Operational tasks
TABS
File folder metaphor (categorical menu)
SCROLL MENU
Long menu (many menu items)
2D ARRAY / IMAGES MAPS
Identification of items by icons (vs. by
longnames)orpictures
BUTTONS / HYPERLINKS
Short menu (few choices)
CHECKBOXES / RADIO BUTTONS
Multiple choices/exclusive choice
HOT KEYS
For expert users
AURAL MENU
Telemarketing and for use by the
disabled
TEXT BOX
This is used for making short to medium alphanumeric input.
TOOLBAR
This is a small group of frequently used icons or functions organized horizontally or vertically for a quick and direct access.
FORMS
This is a mixture of menus, buttons, and text boxes for long and interrelated input.
DIALOG BOX
This is a mixture of menus, buttons, and text boxes used for short and mixed- mode input.
COMBO BOX
It is a drop-down list box that includes an option to the user to either choose an option from the list or type in their own option in the text box.
3D INTERFACE
It is described as "an image that provides the perception of depth"
WIRE FRAMING
is a way to design a website or an application service at a structural level.