LO4 - Creativity

Cards (40)

  • Creativity
    the development of original ideas that make a socially recognized contribution.
  • Creative Process Model​
    1. Preparation
    2. Incubation
    3. Illumination
    4. Verification
  • German physicist Hermann von Helmholtz
    gave a public talk describing the process that
    led to his innovations (energy physics, instruments for examining eyes, and many others).
  • Graham Wallas
    built on Helmhotlz's ideas to construct the four-stage model
  • Preparation
    involves developing a clear understanding of what you are trying to achieve through a novel solution and then actively studying information seemingly related to the topic.
  • Preparation
    • Understand the problem or opportunity
    • Investigate information that seems relevant to the issue
  • Incubation
    period of reflective thought.
  • divergent thinking
    Reframing a problem in a unique way and generating different approaches to the issue.
  • convergent thinking
    which involves calculating the conventionally accepted “right answer” to a logical problem.
  • Incubation
    • Period of reflective thought
    Nonconscious or low-level awareness, not direct attention to the issue
    Active divergent thinking process
  • Illumination
    • Sudden awareness of a novel, although
    vague and incomplete, idea entering one’s consciousness
    • May include an initial period of “fringe” awareness
  • Illumination (also called insight)

    experience of suddenly becoming aware of a unique idea.
  • Verification
    • Detailed logical and experimental evaluation of the
    illuminated idea
    • Further creative thinking
  • Verification
    • whereby we flesh out the illuminated ideas and subject them to systematic and detailed experimentation and evaluation.
  • Verification
    This stage often calls for further creativity as the
    ideas evolve into finished products or services.
  • Characteristics of Creative People​
    1. Cognitive and practical intelligence
    2. Persistence
    3. Knowledge and experience
    4. Independent Imagination
  • Cognitive and practical intelligence.
    Creative people have above-average cognitive intelligence to synthesize and analyze information as well as apply their ideas
  • practical intelligence
    the capacity to evaluate the potential usefulness of their ideas.
  • Persistence
    vital because people need this motivation to continue working on and investing in a project in spite of failures and advice from others to quit.
  • Knowledge and experience
    Creative people require a foundation of knowledge and experience to discover or acquire new knowledge
  • high openness to experience, moderately low need for affiliation, and strong values around self-direction and stimulation.
  • Intelligence, persistence, expertise, and independent imagination represent a person’s creative potential, but the extent to which these characteristics produce more creative output depends on how well the work environment supports the creative process.
  • Learning orientation
    one of the most important conditions for creativity
  • Learning orientation
    A set of collective beliefs and norms that encourage people to question past practices, learn new ideas, experiment putting ideas into practice, and view
    mistakes as part of the learning process.
  • job design, specifically task significance and autonomy.
    A second contributor to creativity
  • Characteristics of Creative People​
  • two cornerstones of creativity in organizations:
    employing people with strong creative potential and
    providing a work environment that supports creativity.
  • third cornerstone consists of activities that help employees think more creatively

    Four types of creativity-building activities are: redefine the problem, associative play, cross-pollination,and design thinking.
  • Creative Work Environments​
    • Learning orientation.​
    • Enriched jobs– autonomy, task significance.​
    • Communication with co-workers.​
    • Sufficient resources, job security.​
    • Leader and co-worker support (usually).
  • Creative Activities​
    Redefine the problem.​
    • Revisit, involve others.​
    Associative play.​
    • Playful activities, creative challenges, morphological analysis.​
    Cross-pollination.​
    • Exchange ideas across the firm.​
    Design thinking.​
    • Human-centred, solution-focused creative process.​
  • morphological analysis.​
    systematically investigating all combinations
    of characteristics of a product, service, or event, and
    then looking at the feasibility of each combination
  • Cross-pollination
    highlights the fact that creativity rarely occurs alone.
  • Design thinking
    A human-centred, solutionfocused creative process that applies both intuition and analytical thinking to clarify problems and generate innovative solutions.
  • Four design thinking rules
    • Human rule – involve others.​
    • Ambiguity rule – avoid problem identification too soon.​
    • Re-design rule – review past solutions.​
    • Tangible rule – build prototypes, embrace learning orientation.
  • The Human Rule
    Design thinking is a team activity. It depends on collaboration and co-creation among several
    people with diverse knowledge and experiences, so the issue and its possible solutions are viewed from several angles.
  • Ambiguity Rule
    Creativity and experimentation are possible only when there is ambiguity in the problem
    and its potential solutions.
  • Human Rule
    • Involve several people so the issue and possible solutions are viewed from several angles.
    • Include clients and end users to enable an iterative process of problem identification and solution
    development.
  • Ambiguity Rule
    • Preserve ambiguity rather than seek clarity too quickly.
    • Question and refine the stated problem.
    • Develop more than one solution to the problem.
  • Redesign rule
    • Review past solutions to understand how those inventions tried to satisfy human needs.
    • Use foresight tools to imagine better solutions for the future.
  • Tangible Rule
    • Build several low-cost prototypes to test ideas.
    • Don’t analyze alternatives at a purely conceptual level.
    • Tolerate failure; embrace a learning orientation.