WEEK 3-mil

Cards (15)

  • Digital Divide
    Inequality or disparity between demographic groups in terms of access to, use of, or knowledge of ICT
  • Factors contributing to digital divide
    • Race
    • Age
    • Education
    • Income
    • Socioeconomic status
    • Geographical location
  • Divisions of digital divide
    • Digital native and digital immigrants
    • Digital rich and digitally poor
    • Digital skills and digital unskilled
  • Digital natives
    People born in the Internet and digital technology age
  • Digital immigrants
    People born before the widespread adoption of computers and the Internet and have had to adopt digital technology later in life
  • Digital rich and digitally poor
    Differences in the socioeconomic status of social groups affecting ability to purchase digital devices and access the internet
  • Digital skills and digital unskilled

    Discrepancy in digital skills due to lack of funds and opportunities, stemming from socioeconomic status
  • Internet Addiction
    A compulsive, chronic, physiological or psychological need for a habit-forming activity having harmful physical, psychological, or social effects
  • Factors contributing to internet addiction
    • Stress
    • Anxiety
    • Depression
    • Other forms of addiction
    • Lack of social support
    • Lack of parental guidance
    • Inactivity
  • Signs and symptoms of internet addiction
    • Being less conscious of time spent online or with gadgets
    • Failing to complete tasks or activities
    • Having less time with friends and family
    • Lack of remorse for excessive internet use
    • Feeling more excited with internet activities rather than real-life or physical activities
  • Cyberbullying
    A type of offensive action toward another which takes place using electronic technology
  • Cyberbullying can trigger traumatic experiences for the victims, just like bullying in real life
  • Online content used by cyberbullies may stay on the Web for a long time, making it harder for victims to move forward
  • Victims of cyberbullying are more likely to abuse drugs and alcohol, skip school, receive poor grades, and experience low self-esteem and health problems
  • Core rules of netiquette
    • Remember the human
    • Adhere to the same standards of behavior online that you follow in real life
    • Know where you are in cyberspace
    • Respect other people's time and bandwidth
    • Make yourself look good online
    • Share expert knowledge
    • Help keep flame wars under control
    • Respect other people's privacy
    • Don't abuse your power
    • Be forgiving of other people's mistakes