5 Automate, emerging tech

    Cards (15)

    • Automated systems
      1. Sensor - measure environment, send data to ADC, send binary/digital data to process
      2. Microprocessor - process data, compare to stored data, determine action, send signal to actuator
      3. Actuator - create a movement
      4. Process repeats until turn off
    • Automated systemspros
      • Higher productivity, efficiency, yield
      • Changes in environment can be identified quickly
      • Safer - no human error
      • Precision and accuracy of tasks
      • Less expensive in long run - profit from yield, no employees
      • Scalable and flexible to accommodate changes in demand and adjust production levels
    • Automated systems
      • Expensive to setup and maintain
      • Computerised systems prone to attacks
      • Job displacement and unemployment
      • Reduced human interaction and customer experience
      • Technical challenges - no internet, malfunctions, cybersecurity vulnerability -> cause disrupt operations or harm
    • Robotics
      design,
      construction,
      operation of robots
      -> perform tasks/operations/functions
    • Robots
      • Mechanical structure/framework
      • Electrical components e.g. sensors, microprocessors and actuators
      • Programmable
    • Robots pros
      • Work 24/7
      • SAFE? Work in dangerous conditions
      • COST? Less expensive in long run
      • YIELD/ACC? High productivity, more consistent
      • TO Workers: utilise skills in other tasks, don't need perform repetitive tasks,protect from danger/no lift heavy
    • Robots
      • Difficult to do non-standard tasks
      • UNEMPLOY: Loss of skills as replace humans
      • COST? Expensive to install (company need money to pay up front, employees need TRAINING)
      • High maintenance cost (utility, electricity bill, skilled workers, need UPDATING)
      • HACKED? Risk compromise
      • MALFUNCTION? - production stop
    • Artificial Intelligence (AI)

      A branch of computer science dealing with the simulation of intelligent behaviours by computers
    • AI
      • Collection of data: input
      • Programmed rules for using that data: stored in program
      • -> decisions
      • logically reason: & develop facts from set rules
      • learn: adapt own logic/rules (training)
    • Expert systems

      1. Knowledge base: list of facts
      2. Rule base: links the facts in knowledge base, stores rules for system for interference engine to use
      3. Inference engine: applies rule base to knowledge base, decides which question/answer to give, apply logic to facts to provide result
      4. Interface: view data output and allow user to input data
    • Expert systems
      Emulate the expertise of a human, ask user questions to determine solution or answer, apply rules/logic to knowledge to provide result/diagnosis
    • Machine learning
      1. Program can automatically adapt its own processes and/or data
      2. Edit its own data
      3. Analyse pattern
      4. Store successful/unsuccessful results - to influence future decisions
    • Machine learning training

      • Trained - learn w/o human interaction
      • Supervised: user tells system what data means/input and output
      • Unsupervised: system given input, need to work out output
    • AI features
      • Collects data
      • Stores rules for using data
      • Ability to reason / learn / use machine learning
      • Makes multiple predictions to make decision
      • Find/analyses data
      • Process for maze puzzles
    • AI process for maze puzzles
      1. Use machine learning algorithm
      2. Collects data about where it has been, obstacles/problems
      3. Stores successful + unsuccessful actions
      4. Identify/store patterns to not repeat same incorrect route, know how to react to obstacles next time, know what is most likely to work next time
    See similar decks